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what the heck does we love the king day DO anyway?

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  • #16
    Originally posted by LaurenX2C
    What I have actually figured was the larger your country the worse off you are (When I say larger I mean spread out). It seems to be a pretty consistent problem. The farther from your core 5 cities the worse off you are.
    Well, distance from the capital increases corruption. So does the number of cities, so in this case, not being spread out will not by itself save you -- a huge number of very closely packed cities will still experience a great deal of corruption. Granted, it will be less than if they were spread out, but at the price of each city having less land to work.

    But are you saying that distance from the capital also increases unhappiness? If so, do you mean that it is a direct effect? Obviously, the cities farthest from the capitol will tend to be newest and most wasteful, and thus not to have built as many happiness- and contentness-increasing improvements as those closer to the capitol. Also it is less likely that they will be connected to luxuries.
    "God is dead." - Nietzsche
    "Nietzsche is dead." - God

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    • #17
      Don't have your cities overpopulated. That will happen if you use automated workers. Cut their growth when all the tiles are worked by replacing irrigation with mines.

      Build happiness improvements. GET THE SISTINE CHAPPEL. That doubles the affect of cathedrals, all of them. Next best is Bachs Cathedral which makes two unhappy people content for all the cities on the same continent, which works even in cities with no happiness improvements unlike The Sistine Chappel but its only good for the one continent.

      Luxury goods. These are what makes content people HAPPY. THEIR SO HAPPY, no they don't want to go on the cart. One happy face each if you don't have the market place in a city. If you do have the market place and you darn well should in any city six or greater in pop:

      1 or 2 luxuries 1 happy face each
      3 or 4 luxuries 2 happy face each
      5 or 6 luxuries 3 happy face each
      7 or 8 luxuries 4 happy face each

      Giving you up to twenty face changes.

      First they go to making content faces happy
      Second they turn unhappy faces content
      It takes two happy faces to make an unappy citizen contend.

      In my present game I have the Sistine chappel but the French have Bachs for the moment. I have up to fourteen people happy in each city but I am at war with the French and I getting the start of war weariness. I have 9 content faces in the large cities plus two more because I am playing on Regent. I have all the luxuries, three by trade. That gives me 11 happy people with 9 more happy faces left to affect the unhappy. Four more happy and one content which should give a total of 15 happy one content and any more unhappy. If get Bachs that goes up to 17 happy since France and I mostly share the same continent.

      Unfortunatly due to war weariness I am only getting 13 happy people in the larger cities at present. Might be the two cities that I lost. They were French cities that I failed to hold because somehow I forgot to move in a Mech to support the tanks. So I guess France will have to go by-by real fast.

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      • #18
        Originally posted by JohnM2433


        But are you saying that distance from the capital also increases unhappiness?

        Distance from the capital has little on happiness. Same for the number of cities. EXCEPT if you are spending money on entertainment. If corruption is wiping out all but one coin you will get zero happy faces unless got to nearly100 per cent entertainment. No entertainment means no effect from corruption on happiness. Corruption effects the money availble for entertainment.

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        • #19
          Originally posted by Ethelred
          Distance from the capital has little on happiness. Same for the number of cities. EXCEPT if you are spending money on entertainment. If corruption is wiping out all but one coin you will get zero happy faces unless got to nearly100 per cent entertainment. No entertainment means no effect from corruption on happiness. Corruption effects the money availble for entertainment.
          I listed several factors that might account for the phenomenon, but this probably explains it. It didn't occur to me because I almost never put my income into entertainment.
          "God is dead." - Nietzsche
          "Nietzsche is dead." - God

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          • #20
            I know that WLTKD has been toned down from civ/civ2, but I think it has been toned down too much. Now no one can tell what it does apart from give you fireworks

            We could do with some other effect that is easier to see, perhaps increase in resources/trade in the base square for example...
            Speaking of Erith:

            "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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            • #21
              Provost, the waste reduction is substantial. I'm not sure about the 25% figure... I've had cities go from 1 shield up to 6 or 8. Far-off cities with courthouse, police station and WLTKD can be quite productive, as opposed to being a 1 shield wasteland. Also keep in mind that your score is boosted by happy citizens (the one aspect of the scoring system I really like).

              CivII's WLTKD was insanely overpowered, IMHO. I like CivIII's more subtle effect better.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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              • #22
                Well, I don't confess any religion but I am certainly not an atheist.

                -S
                GOWIEHOWIE! Uh...does that
                even mean anything?

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                • #23
                  Gad, it hardly seems worth it, except to enjoy the fireworks.

                  I was just playing a game where I had a city maxed out at size 6, permanently celebrating WLTKD, and it up and defected to the greeks one day!

                  so it's not a guarantee, and the corruption factor is hard to see. rush building a bunch of culture buildings has more effect.
                  Any man can be a Father, but it takes someone special to be a BEAST

                  I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                  ...but Father Beast beat me to it! - Randomturn

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                  • #24
                    Of course the WLTKD is no guarantee, I said it was at least a 200% improvement, which could lead up to a total annihilation of flip chances. You still need to see to the other factors, or you have some chance remaining... But it sure can help, especially when you have a lot of troops stationed in a hostile city, there you can see large gains, 700% chance improvements are no exception with a few troops running around.

                    One other thing I haven't seen mentioned here: it might be that WLTKD has its effect on how fast foreign citizens assimilate into your own civ, changing their nationality. But there is no formula known about that (yet).

                    PS: don't underestimate the effects of WLTKD on waste, if you have to build a FP by hand (instead of rushing it with a GL), it can mean the difference between 35 turns or 100 turns... I'll gladly have my commerce slider set to 20% lux for a few turns if this means I can shave off a few turns on the FP build time.

                    DeepO

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                    • #25
                      I don't really know what WLTKD does. However, as long as my people love me, I'm happy.

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                      • #26
                        Originally posted by Saurus
                        Well, I don't confess any religion but I am certainly not an atheist.

                        -S


                        What does that have to do with anything here?

                        I didn't reread the whole thread before responding, so maybe I missed something...
                        "God is dead." - Nietzsche
                        "Nietzsche is dead." - God

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                        • #27
                          [silly rant] What I'd like to know is how my cities are producing all those prettily colored explosions before my civ has discovered gunpowder? Huh? [/silly rant]

                          Ok, so I'm avoiding doing something really boring at work.

                          I continually learn new things on this board. I like DeepO's suggestion of using the luxury slider to kick start a WLTKD to cut down on FP build times. Definitely worth it, given the jump in productivity around the FP site.

                          Another idea I saw on here (can't remember who, sorry), was attacking and losing to the AI UUs to kick them into a GA as early as possible. I don't like early UU's for that reason, the GA always seems wasted unless you have a fair number of cities.
                          Where are we going? And why are we in this handbasket?

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                          • #28
                            Originally posted by DeepO
                            PS: don't underestimate the effects of WLTKD on waste, if you have to build a FP by hand (instead of rushing it with a GL), it can mean the difference between 35 turns or 100 turns... I'll gladly have my commerce slider set to 20% lux for a few turns if this means I can shave off a few turns on the FP build time.
                            This is absolutely true, especially when you have larger cities. Keep them happy, and corruption goes down significantly. I've seen cities go from 50% waste up to 95% waste because I lose a luxury resource and WLTKD ends. That's either a tank every few turns, or one in a century. I'll keep the people happy, thank you.

                            In fact, I always wondered why people complained so much about corruption. It never seemed all that bad to me. But at the same time, I make a point of either trading for or otherwise "obtaining" EVERY luxury resource every game. I'll go to war if someone denies me a luxury. And because of that mind-set, I've been benefiting from WLTKD when others sit back and moan about corruption.
                            "Stuie has the right idea" - Japher
                            "I trust Stuie and all involved." - SlowwHand
                            "Stuie is right...." - Guynemer

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                            • #29
                              I'm with you, Stuie. I have the same approach toward luxuries, and have found WLTKD very useful.

                              The original corruption levels were a bit too harsh, IMO. Now they are fine, bordering on too low.

                              -Arrian
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                              Comment


                              • #30
                                The effects of WLTKD on waste

                                *alexman puts on corruption-expert hat

                                It's like a courthouse, but only for waste. That means that it:

                                1) Cuts distance corruption in half.
                                2) Adds 25% to the OCN for that city.

                                More answers on corruption and waste in the corruption FAQ thread.

                                *alexman takes off corruption-expert hat, and becomes his usual clueless self

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