Just finished my latest game under the new 1.29f patch, and noticed 2 new (unannounced) tweaks in the in-game mechanics. [If I am misremembering the old version, please let me know].
1. Making peace while in an MPP now terminates the MPP. I'm not sure I even tested this under 1.21, but I seem to recall (pretty clearly) that once an MPP was signed, it would run for 20 turns - the only way to end it early was to go to war with your MPP partner. I remember this because of the frustrating frequency of making peace with a civ (breaking my MPP treaty) but being thrown right back into war on the next turn as my former enemy attacked my (still) MPP partner. Thus 2 "treaty incidents" - (i) breaking an MPP, and (ii) breaking a peace treaty. In my latest game, my MPP ally made peace and our MPP went away only 8 -10 turns into the MPP.
2. You can now demand strategic or luxury resources in peace negotiations. One frustrating aspect of 1.21f was the inability to demand a luxury trade deal as a condition to peace (even when the enemy was willing to give away cities / techs / gold etc.) In my latest game, in negotiations with an enemy, once "peace treaty" was on the table, so were all the other possible trades (including luxuries) -- they were not greyed out as they had been under 1.21f.
Confirmations or contradictions?
Catt
1. Making peace while in an MPP now terminates the MPP. I'm not sure I even tested this under 1.21, but I seem to recall (pretty clearly) that once an MPP was signed, it would run for 20 turns - the only way to end it early was to go to war with your MPP partner. I remember this because of the frustrating frequency of making peace with a civ (breaking my MPP treaty) but being thrown right back into war on the next turn as my former enemy attacked my (still) MPP partner. Thus 2 "treaty incidents" - (i) breaking an MPP, and (ii) breaking a peace treaty. In my latest game, my MPP ally made peace and our MPP went away only 8 -10 turns into the MPP.
2. You can now demand strategic or luxury resources in peace negotiations. One frustrating aspect of 1.21f was the inability to demand a luxury trade deal as a condition to peace (even when the enemy was willing to give away cities / techs / gold etc.) In my latest game, in negotiations with an enemy, once "peace treaty" was on the table, so were all the other possible trades (including luxuries) -- they were not greyed out as they had been under 1.21f.
Confirmations or contradictions?
Catt
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