The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Especially when you've just gone through a great deal of trouble to bridge the two halves of your empire, and, with just ten squares to go, you...can't.
No, I did not steal that from somebody on Something Awful.
Originally posted by Menkerios
I keep hearing people talk about mega-, ultra-, and giga- maps. Theres bigger than huge? How do I use it?
Thanks
I played with this last night in the editor. In there you can change the sizes of the maps that are generated.
I see what people mean about tedium on a map that size.
Then a thought occurred... it could be quite a challenge to win a game on a 256x256 map by Domination only. Isn't the domination victory condition 60% of land area? If you used the minimum ocean area in your map generation then this would could take you quite a while.
In my current game, the 160 x 160 map doesn't make turns too slow. The AI (7 civs) takes about 60 seconds to do its thing in the early modern era, and this is with a 1 GHz Athlon and 512 MB PC 133. What does take forever on bigger maps is warmongering. Moving around several hundred MAs, MIs, and artilleries and using bombers and ships effectively, even with the shortcuts, can make peace a real convenience.
Since when does the national security of the United States depend on the opinions of the heads of state of Angola, Bulgaria, Cameroon, Chile, and Guinea?
I absolutely agree with Thrawn's statement a few posts up. I have a 733MHz processor (to Thrawn's 550MHz) and I too do not have problems with modded megamaps (256x256). I only play on those size maps! Sure, it takes a minute or five (Ten to fifteen? Never seen it happen on my computer...yet... :rollseyes: ) for the AI turns to be calculated, but I tolerate it (against all logic and reason). People really don't need the 2GHz processors because there are very few software programs out there that can utilize their full speeds, and Civilization III ain't one of them...
The cake is NOT a lie. It's so delicious and moist.
The Weighted Companion Cube is cheating on you, that slut.
Originally posted by DRoseDARs
I absolutely agree with Thrawn's statement a few posts up. I have a 733MHz processor (to Thrawn's 550MHz) and I too do not have problems with modded megamaps (256x256). I only play on those size maps! Sure, it takes a minute or five (Ten to fifteen? Never seen it happen on my computer...yet... :rollseyes: ) for the AI turns to be calculated, but I tolerate it (against all logic and reason). People really don't need the 2GHz processors because there are very few software programs out there that can utilize their full speeds, and Civilization III ain't one of them...
hi ,
even a 450 with 200 ram can let you play 31 civs , with a max of two min between each turn , ...
I like rather large maps, but of course it slows things down a bit, but I love playing with all 16 civs, so I have adjusted all mapsizes to hold 16 civs.
That gives much more room for diplomacy and variation. A game with 8 or fewer is not interesting. In civ 1/2 or Moo 1/2 I allways missed more opponents. In BOTF there was these minor races to make up a little for there being only 5 real opponents.
Originally posted by Firebird
I like rather large maps, but of course it slows things down a bit, but I love playing with all 16 civs, so I have adjusted all mapsizes to hold 16 civs.
That gives much more room for diplomacy and variation. A game with 8 or fewer is not interesting. In civ 1/2 or Moo 1/2 I allways missed more opponents. In BOTF there was these minor races to make up a little for there being only 5 real opponents.
hi ,
in what way do you mean it slows down , because of all the units or , because of the waiting between turns , ...
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