Announcement

Collapse
No announcement yet.

Very Huge Maps

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Hagbart
    Don't play huge maps unless you have a pentium4 2 ghz!
    It's not the processor that's playing the most important role here.It's your 'memory' that is crucial here .
    To play huge maps, make sure you have at least 256m or it really won't be fun
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

    Comment


    • #17
      Still don't know how to do giga sized maps in the editor--
      I click on generate map, and it gives me no other choice beyond huge, and no apparent way to specify a larger dimensions myself.
      What is yer secret?

      Posted by Gwylim:
      .....when a neighbor of you with whom you had war and who lost all but one city to you, is declaring again war at you...without that you provoke or wanted this???

      This happens when your peace demands cannot be met by conquered civ after a few turns.. only way to break treaties is to declare war. This is what they do when they can't front the goods you demanded.
      Were it not for the presence of the unwashed and the half-educated, the formless, queer and incomplete, the unreasonable and the absurd, the infinite shapes of the delightfull human tadpole, the horizon would not wear so wide a grin--Frank Moore Colby

      Comment


      • #18
        Originally posted by Bautou
        You'll also need a pretty good computer to keep up with all the units and moves, for me, with a 1.6ghz, AI turns often take 10-15 minutes by the industrial age.
        Jesus.

        That makes big maps PROHIBITVELY SLOW. Nope, not for me.

        Remember, the game has been considered slow even with average size maps on PC's with a CPU at 1 gig last December. That is TOO SLOW. There was clearly something down wrong by Firaxis in design.

        Comment


        • #19
          Originally posted by CyberShy
          I dont see sense in a city growing bigger then 23 or 25...perhaps someone can explain it to me?


          you get:
          1. taxman / scientists
          2. more points
          3. entertainers to keep the city happier!
          4. you can show of against your enemies
          1. That net you a whooping 1gp/1 beaker per taxman/scientist.

          Not worth the pollution problems.
          Don't try to confuse the issue with half-truths and gorilla dust!

          Comment


          • #20
            Originally posted by Coracle


            the game has been considered slow even with average size maps on PC's with a CPU at 1 gig last December. .
            By whom? You?

            It all depends on your computer and how well it's maintained.

            It just makes sense that the game will be slower on larger maps. There are many more decisions for each unit to make on where to go because there are more squares on the map.
            Sorry....nothing to say!

            Comment


            • #21
              In one review of Civ3 I read, the reviewer recommended 1Gb of Ram! That was last December though, when Ram prices were alot lower..But if you want run huge maps at speed i think Ram is the way to go, coupled with a fast cpu(1Ghz+)
              I love PEPSI! (twitching and shivering profusely)

              Comment


              • #22
                The game slows down considerably for me on huge maps, less so on large maps. "Considerably" means 2 - 3 minutes per turm in the late industral / eaely modern age. But I play almost exclusively on an older laptop - P2 300 or 350 mz, 128 mg Ram, small hard drive (maybe 20 Gig). Tons of units late in the game, all at war, equals "break out the novel" time for me; otherwise, thre game runs fine.

                Catt

                Comment


                • #23
                  Originally posted by Coracle


                  Jesus.

                  That makes big maps PROHIBITVELY SLOW. Nope, not for me.

                  Remember, the game has been considered slow even with average size maps on PC's with a CPU at 1 gig last December. That is TOO SLOW. There was clearly something down wrong by Firaxis in design.
                  1. can you stop swearing?
                  2. this is not the 'complain' topic. We know you don't like the game. Don't threadjack this (again)

                  1. That net you a whooping 1gp/1 beaker per taxman/scientist.


                  that's not true, it depends on some things, I think big cities should collect 5-10 gp/turn. In years it's not much indeed, but in the late game...... it works!
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

                  Comment


                  • #24
                    quote:

                    1. That net you a whooping 1gp/1 beaker per taxman/scientist.



                    that's not true, it depends on some things,


                    It is true. That it doesn't depend on anything is one of the more reasonable complaints some have. The production from specialists really should get the multipliers from improvements and they don't.

                    Comment


                    • #25
                      Originally posted by Coracle
                      Remember, the game has been considered slow even with average size maps on PC's with a CPU at 1 gig last December. That is TOO SLOW.
                      I play Civ3 on my notebook PIII 1 Gig without any problem. I have to turn off certain animation to speed up the game; that's all.

                      PS: Oh btw, I usually play on the huge map with 16 civs.

                      Comment


                      • #26
                        I can't stand even standard size maps due to the tedium. My comp can handle them pretty easily but I hate all the clicking...

                        Comment


                        • #27
                          I upgraded to a P4 2.1 Ghz and actually lost performance because I dropped from 512 to 256 Mb Ram for a while.
                          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                          H.Poincaré

                          Comment


                          • #28
                            i have a 1.4 athlon and playing on marla's map with 8 civs only took about 5 mins each turn, maybe less, maybe a lot more - but it didn't seem very long (this was in the modern age when 8 was reduced to 3, spanning most of america africa and eurasia)

                            Comment


                            • #29
                              I've got a 1.9GHz P4 and even I get slow down some times. It reminds me of Birth Of The Federation
                              I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

                              Comment


                              • #30
                                I thought this was a thread about huge maps?

                                Anyway, I haven't seen any comment on the biggest limitation of HUGE maps. That is, the hard wired maximum of 512 allowable cities on a map.

                                Playing on a huge map (or bigger 256X256) with 16 civs, you'll be lucky if you can expand to 40 cities before the annoying *you can't build any more cities" window pops up. On average, you should be able to build only 32 cities.

                                This just happened to me in while still in the ancient era and over 3/4 of the map unpopulated. Arrgghhh!!!!

                                This, in my opinion, is the biggest drawback to playing on HUGE maps. But the exploring is fun...

                                Comment

                                Working...
                                X