"Multiplayer Modes: Includes Turn-Based and Simultaneous game types and appearing for the first time in a Civilization game, a Turn-less mode. Provides full TCP-IP/LAN, Hotseat and Play be Email support.
Multiplayer games: Face off against the best Civilization players worldwide with fast-paced multiplayer games like Elimination, Domination, Regicide and Capture the Flag.
Eight new Civilizations featuring new Leaders including: Genghis Khan Temujin, King Hannibal, Queen Isabella and King Brennus, and all new units will challenge your diplomatic and combat skills.
Enhanced Scenario Editor, including new unit and tile sets lets players construct a Scenario from any time period.
Players can strengthen their empire with:
new map features like outposts, airfields and radar towers
new guerilla and medieval infantry units
new wonders and city improvements like the stock market or the Internet
Updated interface improvements like auto bombard, rally points, stacked movement and a streamlined espionage interface allow for more efficient management.
A dazzling new opening cinematic and combat animations bring your Civilization world to life like never before.
Easier-to-use interface for streamlined management and better control."
Now what exactly here is an expansion on the game and not something that was supposed/expected to be in the game in the first place? Adding 8 new civilizations is very simple, there's all kinds of mods made by people to add them. Outposts, airfields, radar towers? Come on, it's not like they're really thinking outside the box here. Airfields were in civ2 and outposts is an idea from AOK, and correct me if I'm wrong but radar towers were in EE. New cinematics? Ok, it's an expansion, but not a useful one. Finally a better interface...but could this not have been developed through a beta? All they're doing is taking all the complaints we've made and incorporating some of them. Stacked movement for example has been asked for since the release and would have been one of the first suggestions made in a beta. Of course if they had done a beta then they wouldn't have much to go on for an expansion and that would mean less money...but we already knew that. MP is the biggest joke of all. I would like one person to name a game within the past 6 years that came out without MP and then was released in an expansion besides civilization 2. The capture the flag/regicide/domination are all ideas from other games. What does civ3 really offer that is unique about it or for that matter improves upon its predecessor? A sequel is supposed to be an improvement on the previous game, but civ3 has only taken a step back. MORE is the keyword here, not less. I don't think the word MORE exists in the vocabulary of FIRAXIS and Infogrames.
Multiplayer games: Face off against the best Civilization players worldwide with fast-paced multiplayer games like Elimination, Domination, Regicide and Capture the Flag.
Eight new Civilizations featuring new Leaders including: Genghis Khan Temujin, King Hannibal, Queen Isabella and King Brennus, and all new units will challenge your diplomatic and combat skills.
Enhanced Scenario Editor, including new unit and tile sets lets players construct a Scenario from any time period.
Players can strengthen their empire with:
new map features like outposts, airfields and radar towers
new guerilla and medieval infantry units
new wonders and city improvements like the stock market or the Internet
Updated interface improvements like auto bombard, rally points, stacked movement and a streamlined espionage interface allow for more efficient management.
A dazzling new opening cinematic and combat animations bring your Civilization world to life like never before.
Easier-to-use interface for streamlined management and better control."
Now what exactly here is an expansion on the game and not something that was supposed/expected to be in the game in the first place? Adding 8 new civilizations is very simple, there's all kinds of mods made by people to add them. Outposts, airfields, radar towers? Come on, it's not like they're really thinking outside the box here. Airfields were in civ2 and outposts is an idea from AOK, and correct me if I'm wrong but radar towers were in EE. New cinematics? Ok, it's an expansion, but not a useful one. Finally a better interface...but could this not have been developed through a beta? All they're doing is taking all the complaints we've made and incorporating some of them. Stacked movement for example has been asked for since the release and would have been one of the first suggestions made in a beta. Of course if they had done a beta then they wouldn't have much to go on for an expansion and that would mean less money...but we already knew that. MP is the biggest joke of all. I would like one person to name a game within the past 6 years that came out without MP and then was released in an expansion besides civilization 2. The capture the flag/regicide/domination are all ideas from other games. What does civ3 really offer that is unique about it or for that matter improves upon its predecessor? A sequel is supposed to be an improvement on the previous game, but civ3 has only taken a step back. MORE is the keyword here, not less. I don't think the word MORE exists in the vocabulary of FIRAXIS and Infogrames.
Comment