Announcement

Collapse
No announcement yet.

I can't believe this..

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by WarpStorm
    One question I have. Does an early rush strategy work on a random map with 8+ players or is it relegated to tamer pastures (2 players and a known map)?
    Rushing is appropriate with many positions. The key is proper reconnaissance. Find the enemy early, and catch them off guard. If the game is properly balanced, there will be effective counter-strategies to the rush.

    SCENARIOS
    Simplified strategies include, rush, defend, expand.

    Player A: Rush.
    Player B: Expand, and is caught off guard.

    Player A: Rush.
    Player B: Defend (building spearmen, for instance).
    Player A falls behind due to defenders advantages.

    Player A: Expand.
    Player B: Defend, so wasting production on defensive units, preparing for a rush which never comes.

    Player A: Defend.
    Player B: Defend.
    Both players falling behind other civs.

    Player A: Rush.
    Player B: Rush.
    Total chaos. One player may prevail quickly and be in a strong position. Or, if the war becomes protracted, both players may fall behind other Civs.
    Last edited by Zachriel; August 17, 2002, 13:31.

    Comment


    • Those scenerios sound about right except for one thing, in MP with 3 or more humans, negotiations for things like tech will actually become easier. If I'm player B, and being forced to defend because Player A to the north of me is rushing, I can scream to Player C to my south for help, and just might get it, out of enlightened self-interest on Player C's part. Or perhaps Players D, E or F might give me some help for whatever reason.

      The point being that I might be able to use logic and persuasion to come to a rational agreement with another human player, some sort of You-scratch-my-back-I-scratch-yours situation. Whereas, we all know how hard it is to negotiate with the AIs at just about any time.

      And if I'm Players C, D, E or F and I really think handing over a few techs, a map and maybe a resource or two will keep a couple other players occupied with each other and out of my hair for a while, I'd do it. Might not even charge too much for it.

      Comment


      • BUt the problem is that if someone does an Archer rush in 2000 BC, chances are you've only met 1 or 2 civs.

        Comment


        • Frankly... If you have met somebody early, you may face a vet warrior rush much earlier than that. You may laugh at warriors, but a ton of vet warriors will toast you no matter what you have defending.

          MP will be far different than the standard SP games that we are used to playing.
          Keep on Civin'
          RIP rah, Tony Bogey & Baron O

          Comment


          • Originally posted by Ming
            Frankly... If you have met somebody early, you may face a vet warrior rush much earlier than that. You may laugh at warriors, but a ton of vet warriors will toast you no matter what you have defending.
            Other things equal, the defender can build just as many warriors; but they will have the defender bonus. Also, being closer to the production center the defender can field units faster, heal units faster, plus bring new technology (horsemen) to the battlefield quicker.

            The most likely game unbalancing factor I think will be CityPacking followed by the Rush. In other words there may be no defense to the CityPacking-->Rush, except CityPacking. HappySunShine's complaint about so-called randomness in the combat results are largely irrelevant. Combat is not random but is exact, known and probabalistic. However, once HappySunShine gets the hang of the combat system, I believe he will be a major threat in multiplayer.

            Comment


            • Originally posted by Trip
              BUt the problem is that if someone does an Archer rush in 2000 BC, chances are you've only met 1 or 2 civs.
              Generally if you are rushing, you are hoping to be the only one with a significant stack in the field. Even if you know other civs, they are probably not in a position to help that early in the game. That is unless they were already rushing the same victim.

              Comment


              • Originally posted by Zachriel
                Other things equal, the defender can build just as many warriors; but they will have the defender bonus. Also, being closer to the production center the defender can field units faster, heal units faster, plus bring new technology (horsemen) to the battlefield quicker.
                By the time you see them coming, it maybe too late to build an appropriate defensive army. With the combat model of Civ III, even the defensive bonus won't help you much if you don't already have the "raw" number of units needed.
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

                Comment


                • So what do you think, Ming? Should they change (aka, fix) it, or would that make things too complicated for you |337 Civ 2 MP gods?

                  Comment


                  • As I said before, intel will be key and how will we get it?

                    In SMAC you could infiltrate and know what the opponent had and see the units that were in bases. This would allow you to be prepared if you had the tech.

                    Now with Civ3 this stuff is not available. Too expensive to investigate cities and spies come too late.

                    It seems we will be playing blind and maybe this factor will force us all to play rush games.

                    Comment


                    • Originally posted by Ming
                      By the time you see them coming, it maybe too late to build an appropriate defensive army. With the combat model of Civ III, even the defensive bonus won't help you much if you don't already have the "raw" number of units needed.
                      Right! If you don't build military, you will be vulnerable to the rush. But other factors being equal, you can build sufficient defense cheaper than your enemy can build attackers. However, unlike paper-rock-scissors, there is a continuum between rush-defend-expand, so there are no hard and fast rules. For instance, they may not find you quickly, so you might lean towards expansion then build a horse-rush of your own. Or expecting a rush from a known player, build a defensive force.

                      (If you don't know how to rush, if you can't at least threaten the rush, you will always be at a serious disadvantage. Like playing paper-rock-scissors without scissors. Unlike you, your opponent will never have to build an early defensive force.)

                      But if you build defensively and that known player plays for expansion instead, you will be beaten. He will have grabbed all the resources, while you have cowered behind your town walls. The threat is all it took. The solution of course is reconnaissance and a flexible strategy.

                      Reconnaissance will be essential in multiplayer, and expansionist civs may experience a revival. Even builders will have larger militaries, earlier, to survive in a much more dangerous world.
                      Last edited by Zachriel; August 17, 2002, 22:59.

                      Comment


                      • Originally posted by jimmytrick
                        It seems we will be playing blind
                        I suspect there will be a lot of border encroachment. Scouts everywhere! You may have to kill them.

                        and maybe this factor will force us all to play rush games.
                        If everyone plays the rush, then certainly it should be possible to defend against it knowing that it is coming. Remember, everything else being equal, the defender can field more units than the attacker for less cost, and always has a terrain advantage.

                        Comment


                        • Yes, I am god. I'm not trying to boast, it is just a simple statement of a fact. Does this make me somehow egotistical? I think not. We can't all be gods, but I will do my best to be a benevolent and loving god.

                          I've talked about how rushing will be more difficult, now I'll talk about why it's easier. You're actually forced to rush in this game. Think about it, settlers now take 2 population points. That means you have to either build units or buildings in order to keep from wasting shields. Most smart people are going to build a really cheap temple and then build units. Building a barracks really isn't all that great in early rushing. It's good if you're defending in a city, it's useless if you're not. Early rushing is about speed, not power. Only a complete idiot is going to actually attack a city. The smart player is going to surround you and make it impossible to build a city. So due to the failed attempt at curbing ICS you now have the perfect environment for warmongering and rushing. What are you peace loving rookies going to say now? Firaxis couldn't have ****ed up...could they? You are now forced to build units whereas in the past you could get away with just a few. Lets all give a big cheer for the incompetent boys at Firaxis.

                          And the only people who come on the internet to make friends are the people who have no friends in real life. The only friends I want on a computer are the players who have skill, the rest of you are nothing more than fodder for our insults and scorn. So please, cry me a river and tell me my ways are of the darkside. Tell me I have talent and that my evil has warped that talent. I find it all very amusing, but in the end I accomplish what you never could and that's all that matters. You talk about fun, well I find being the most hated person on apolyton fun. Something about a bunch of screaming computer geeks telling me to change my ways has just always been amusing.

                          Comment


                          • Originally posted by HappySunShine
                            Yes, I am god. I'm not trying to boast, it is just a simple statement of a fact. Does this make me somehow egotistical? I think not. We can't all be gods, but I will do my best to be a benevolent and loving god.
                            You forgot the little winky thingy.

                            Comment


                            • HSS,

                              Txurce just posted on playing deity on 1.21 (MAC), and came to some of the same conclusions. Aeson and Vel, albeit in SP, have also recommended similar strats.

                              The most devastating early strat thus far seems to be JW rushes (to your point: speed), with the added benefit that they are in the Sword upgrade path for a coup de grace.

                              I'm seriously asking, 'cause I checked, and you are indeed a hardcore MP player; if I understand, the outright best in certain cases... do you have any early thoughts on the most effective early strats when Civ3 goes MP?

                              Warriors? Archers? Chariots? UUs? And what buildings should be built, if any?

                              I'm not asking you to give away your best thinking, but I sincerely would like to try to use the interim, in SP, to "train" for MP (and hopefully giving a challenge to the best players when the time comes).

                              Actually, that brings up a broader question: How would you recommend an SP player play in order to get ready for MP? The type of game represented by 1337's Roman challenge?

                              I hope you take a shot at answering.
                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

                              Comment


                              • I think the egyptian chariot rush is best. INdustrial/religious is my preference. Only drawback is terrain might make the rush inaccessable, another really stupid idea of the moronic Firaxians. 733t whatever his name is is a moron. He's just a stupid rookie SP player that thinks he's badass. I've seen them before, they don't last. The best way to get good at MP is to play MP and then review saves of what other players do.

                                Comment

                                Working...
                                X