to solve the problem of items taking unrealistic amounts of turns to build in the beginning, how about calculating the time to completion by years rather than by turns. Then using how many years is a turn to tell the player when the item will be completed. For example, let's say we have two cities that are absolutely equal in all regards, and both are building the same item. The only difference is that one city is building the item in 3000 BC, the other in 1989 AD. Since both cities are equal, they both produce the item in say 20 years, but the city in 3000 BC will complete the item in 1 turn (because 1 turn = 20 years) and the other city in 1989 AD will complete the same item in 20 turns (because 1 turn = 1 year).
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No permanent enemies, no permanent friends.
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No permanent enemies, no permanent friends.
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