Opening the gates is one thing. Suddenly the city becomes part of the enemy nation is quite another.
Trying to win an enemy city is quite a complicated endeavor. "Bribing" seems to be too simple a mechanism, esp when there is no counter for such a move.
Trying to win an enemy city is quite a complicated endeavor. "Bribing" seems to be too simple a mechanism, esp when there is no counter for such a move.
That'd be cool.
but I still like it. It was written for an actual unit, but could work with "missions".
What do you think? I still think an Espionage Screen could be really cool, especially in multi-player, but I think we need to flesh out the way it would work a bit better. All comments are appreciated.
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