In my opinion, the Riflemen in Civ III Represents the Civil War years and the introduction to riffled guns and Breachloading rifles. The French Musketmen represents the Musketeer in the 30 Years War. While the Musketmen represents the Arquebus and the introduction of firearms. The Infantry unit represents a trooper during World War I and the indroduction of Ammo Clips.
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When I was testing the limits of the combat engine in this game, I found that not until Rfileman, was my 200/200 attack/defense test unit was killed, and in fact killed by more Rifleman then any other. I think there is a little extra code in the game for them somehow.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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Originally posted by Civfan01
In my opinion, the Riflemen in Civ III Represents the Civil War years and the introduction to riffled guns and Breachloading rifles.
The French Musketmen represents the Musketeer in the 30 Years War. While the Musketmen represents the Arquebus and the introduction of firearms. The Infantry unit represents a trooper during World War I and the indroduction of Ammo Clips.
In my mod we have TWO TYPES: the basic with the slow, heavy arquebus, and the latter more powerful and more offensive version with a lighter gun and armed with the bayonet. Firaxis doesn't bother to do this as they don't care about realism.
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Well, I see your point DeepO but still I've done it in order to make resources much more valuable. I am not much interested in the historical or real life accuracy but more on why get a "free unit", it makes it easy for those that had no luck to find strategic resources up to the point but I do not see why!? If the AI or me had the bad luck not to have Saltpeper (I've also increased the Appearance Ratio by 10) we will have to fight/scout/trade for one.
If at some point it proves to be unbalancing my game I will mod back though.
So long....Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
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Well, maybe you've done it already, but wouldn't a better idea be that you set resource requirements for buildings? It may not be the most realistic thing, but you could mod all power plants to require saltpeter for instance. I don't care much that it would be unrealistic the riflemen don't require saltpeter, but I think there should be a unit that doesn't require anything. It's purely a gameplay issue...
DeepO
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Shouldn't the Rifleman icon have a bayonet, too?The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
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The fact is that starting in the Civil War, the bayonet gained very little usage. Sure every soldier had one but it was very rarely actualy used, for historical accuracy sure they should have one but for actual effectiveness the bayonet realy fell by the wayside starting in the 1800s.TWO FISTED MONKEY STYLE ATTACK!
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That's right. As soon as the firing speed of handguns increased, the chance for enemy cavalry to reach the infantry lines decreased. The better rifles, the less use for bayonets.
We should decide what weapons should be represented in Civ, and the relative difference in strength between them.The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
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