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AI still prefers Paras over Tanks!!?! Madness!

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  • #16
    I guess it is simply a matter of being more modern then tanks: higher up the tech tree, and also flagged as offensive fast movers. Further, they have two extra advantages: they are footsoldiers so can be transportd by helicopter, and they can paradrop which tanks can not. So, if I was the AI, I would chose paras too

    DeepO

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    • #17
      i think it depends on how fast the AI needs offensive units. if they are at peace, i see lots of tanks, otherwise its lots of paratroopers.

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      • #18
        Yes, the AI builds lots of paras as soon as it is able.

        No, it does not use them as real paratroops, just offensive units.

        Since the AI is too dumb to figure out the profound differences between tanks and paratroopers, and since Firaxis won't fix this, why not just go to Editor and unflag paras as "offensive" units??

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        • #19
          Originally posted by player1
          . . . Since that's some sort of internal AI envaluation logic (which makes AI to think that Paras are better offense units), I don't know what you need to do in order to change it.

          Maybe ask Soren?
          Yea, he has all the answers.

          As for "internal AI evaluation logic", I assume you are using the term "logic" loosely. There is NO logic when an AI uses paras (lightly armed infantry) instead of tanks offensively.

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          • #20
            This is very odd a state of priority

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            • #21
              Originally posted by Coracle
              Yea, he has all the answers.

              As for "internal AI evaluation logic", I assume you are using the term "logic" loosely. There is NO logic when an AI uses paras (lightly armed infantry) instead of tanks offensively.
              So much sarcasm!


              If-then-else is internal logic for AI.
              It's logical for AI to use routine programmed by programmer.

              Now I would realy like to know how much different are DrJamos Tanks and Paras (including the cost) compared to original.

              I think that flaw is probably in programmers resoning in incuding Paras airdrop ability in calculations for primary offense unit.

              Flaw is in that, that paradroop ability of unit itself doesn't make good assault unit.

              Of course since internal logic of AI is not editable (like in CTP & CTP2), it all depends from just ONE person.

              And guess who he is?

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              • #22
                Right,

                Paras were 8,8,2 range 8 cost 100
                Marines were 10,6,1 cost 100
                Tanks were 16,8,2 cost 100

                The Ai preferred tanks over MArines, but on researching Advanced Flight they preferred Paras..

                There's an easy way to actually tell the build preferences of the Ai...

                that is if you have the check boxes that come up when you build a unit/improvement.... it will always have a suggestion as to what to build next! After advanced flight was researched the build suggestion was always paras. Obviously the same process is used for the Ai when making decisions as to what to build next..

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                • #23
                  Any way of asking the Firaxis team over this one? Email?

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                  • #24
                    Strange...

                    Difference between your Tanks & Paras is that Tank have higher attack and have no airdrop ability.

                    So they should still be better.

                    Strange...

                    Of course, there is sollution of giving Paras defense of 1.
                    I should work.



                    P.S.
                    Try "search mebemer" option and find all Firaxis members.
                    Maybe some of them have turned on emial or PM option so you could contact them.

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                    • #25
                      my thoughts are that the Ai prefers paras because either they are further up in the tech tree or because i gave them a movement of 2!

                      player1, when you play does the AI prefer paras over tanks when they have a movement of 1?

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                      • #26
                        Originally posted by =DrJambo=
                        my thoughts are that the Ai prefers paras because either they are further up in the tech tree or because i gave them a movement of 2!

                        player1, when you play does the AI prefer paras over tanks when they have a movement of 1?
                        As far as I know, they use Tanks.

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                        • #27
                          when i mix paras and marines under amphibious warfare with a movement of 1, the Ai prefers tanks.

                          So it's either klater the positioning in the tech tree (Advanced Flight compared with Motorised Transportation) or the movement of 2 that is causing the preference for paras over tanks.

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                          • #28
                            I think it is both... as I said before, the paras are more modern fast movers, so having an extra property (air-drop) weighs against the higher AD values.

                            DeepO

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                            • #29
                              this time my experimentation showed a 10,8,1 airdrop, amphibious assault marine available under Amphibious Warfare is favoured over a tank!?

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                              • #30
                                I well remember having let my governors cotnrol production and they started cranking out para after para after para, until I stopped them and started micromanaging again.

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