DrJambo, again you have an offensive unit, which has one disadvantage to a tank (it is not a fast mover), but has 3 advantages (airdrop, marine, more modern). This will probably make up for the better AD values. If you are just modding away in order to get the AI producing tanks over your modded paras, then mod a tank to be marine, or airdrop like. That should fix it, even if it is hardly realistic.
Otherwise, just mod the AD values of paras, not the extra options and not the movement.
BTW, I would favor a 2 movement para over a tank as well, if this means that they can attack or fortify after being airdropped. I see a whole bunch of tactics appearing, none are really balancing the game. The only thing you need then is airdroppable artillery, and you can sneak attack every single civ and conquer it in one turn.
DeepO
Otherwise, just mod the AD values of paras, not the extra options and not the movement.
BTW, I would favor a 2 movement para over a tank as well, if this means that they can attack or fortify after being airdropped. I see a whole bunch of tactics appearing, none are really balancing the game. The only thing you need then is airdroppable artillery, and you can sneak attack every single civ and conquer it in one turn.
DeepO
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