In Civ II and CTP, gunpowder was a pivotal technology. It allowed for the musketeer unit, and a big jump in military muscle.
In real life, the Chinese had gunpowder for a long time before Europeans. I think that the Chinese were smart enough - yet they never seemed to make the connection between gunpowder and warfare.
I would like to see a tech tree that has random limitations in application. Say for one game, gunpowder yields all sorts of weapons. In another, gunpowder is only good for show, and the way to get musketeers or cannons is to discover, say, mechanized warfare + chemistry.
I'm expecting nobody will like this idea, but there it is anyways. What I am thinking about is a way to add more uncertainty (and replayability) to the game.
In real life, the Chinese had gunpowder for a long time before Europeans. I think that the Chinese were smart enough - yet they never seemed to make the connection between gunpowder and warfare.
I would like to see a tech tree that has random limitations in application. Say for one game, gunpowder yields all sorts of weapons. In another, gunpowder is only good for show, and the way to get musketeers or cannons is to discover, say, mechanized warfare + chemistry.
I'm expecting nobody will like this idea, but there it is anyways. What I am thinking about is a way to add more uncertainty (and replayability) to the game.
Comment