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Hex Based Map
Current Problem:
The ability to move diagonally on a square based map results in uneven movement and sight.
Basic idea:
Replace the current square based map with a hexagon based map. This would mean that a unit could now move in 6 compass directions as oppose to 8 before.
Benefits:
More accurate modelling of movement and sight. More realistic portrayal of land layout.
Feasibility:
Implementation of the idea before the prototyping stage would perfectly feasible without any known disadvantages (on the assumption that code is being written from scratch).
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So, can someone PLEASE explain to me how on earth this gives more accurate modelling of movement, sight and more realistic portrayal of land layout??
What is this actualy proposing!?
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