Let this thread serve as a platform for voicing ways to improve Civ III's much-maligned naval aspects. Obviously, as it is now, it is both tedious and uneventful (how often have naval battles ever played any kind of reasonably significant role in any of your games?).
The main problem holding back naval combat is that since it is so slow, most players (and AIs) never really getting around to doing anything interesting with it. One possible way that this could worked around is to give all ships from magentism on the ability to cross shallow water much faster (perhaps even in the case of industrial age and modern vessals, the ability to cross them without movement penalty). It is certainly annoying to build a battleship in a city on one side of the continent that takes 13 turns to reach the other side. With this proposal naval vessals could be ready on command, and make defending your waters against foreign invaders much more interesting.
Perhaps Firaxis can learn a thing or two from this thread, so voice your ideas!
The main problem holding back naval combat is that since it is so slow, most players (and AIs) never really getting around to doing anything interesting with it. One possible way that this could worked around is to give all ships from magentism on the ability to cross shallow water much faster (perhaps even in the case of industrial age and modern vessals, the ability to cross them without movement penalty). It is certainly annoying to build a battleship in a city on one side of the continent that takes 13 turns to reach the other side. With this proposal naval vessals could be ready on command, and make defending your waters against foreign invaders much more interesting.
Perhaps Firaxis can learn a thing or two from this thread, so voice your ideas!
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