In SMACX, your AI pact mates would sometimes give you tech gifts, if you were weak and had a good reputation, and they were several techs ahead. Basically they pitied you, and gave you tech out of the goodness of their hearts.
They were however, fairly sensible about it. They wouldn't give you pity techs if:
They have recentely given you a gift (around 4 turns)
The tech has a un-built secret Project (wonder) associated with it.
You can be reasonably expected to pay for the tech (this shouldn't be mistaken with being able to pay for the tech by selling your right arm, left kidney and grandmother).
So they'll even give a gift if you CAN afford to pay, but are also very weak, so if the going price is 100 credits for the tech, and you have 200 credits, but are much weaker, they'll give you the tech and ask for nothing in return. IOW they are honorable enough not to take what meger possessions you do have.
You also can't *choose* what tech to recieve.
In Civ3 a game can get really hopeless. It'd be less hopeless if the AI had some human qualities such as pity and mercy.
The basic rules for choosing whether a pity gift is in order, for Civ3 would go somehing like this:
The AI must be several techs ahead of the player (more than two).
The player must be much weaker than the AI.
The player must be on good terms with the AI (never fought with the AI). The player must also not be snuggling up to the AI's enemies.
The player must have a good reputation.
The player must not have recentely received a gift (from that AI).
Agression should also play a part (less agressive AI's should be more keen to give pity gifts)
The AI should gift a tech with comparitvely little trade value.
Also, the AI should only give a gift when the Human makes an effort to trade ie there shouldn't be a option for "request gift" instead the AI will spontaneously offer the gift.
I'm pretty sure this wouldn't break the game, because The Rules would prevent a player from ever surpassing an AI on the basis of it's gifts, it would only serve to make a hopeless situation less hopeless. It would also infuse the AI with a much needed glimmer of humanity (and in that regard, the SMAC AI leaders are lightyears ahead of the Civ3 AI.)
They were however, fairly sensible about it. They wouldn't give you pity techs if:
They have recentely given you a gift (around 4 turns)
The tech has a un-built secret Project (wonder) associated with it.
You can be reasonably expected to pay for the tech (this shouldn't be mistaken with being able to pay for the tech by selling your right arm, left kidney and grandmother).
So they'll even give a gift if you CAN afford to pay, but are also very weak, so if the going price is 100 credits for the tech, and you have 200 credits, but are much weaker, they'll give you the tech and ask for nothing in return. IOW they are honorable enough not to take what meger possessions you do have.
You also can't *choose* what tech to recieve.
In Civ3 a game can get really hopeless. It'd be less hopeless if the AI had some human qualities such as pity and mercy.
The basic rules for choosing whether a pity gift is in order, for Civ3 would go somehing like this:
The AI must be several techs ahead of the player (more than two).
The player must be much weaker than the AI.
The player must be on good terms with the AI (never fought with the AI). The player must also not be snuggling up to the AI's enemies.
The player must have a good reputation.
The player must not have recentely received a gift (from that AI).
Agression should also play a part (less agressive AI's should be more keen to give pity gifts)
The AI should gift a tech with comparitvely little trade value.
Also, the AI should only give a gift when the Human makes an effort to trade ie there shouldn't be a option for "request gift" instead the AI will spontaneously offer the gift.
I'm pretty sure this wouldn't break the game, because The Rules would prevent a player from ever surpassing an AI on the basis of it's gifts, it would only serve to make a hopeless situation less hopeless. It would also infuse the AI with a much needed glimmer of humanity (and in that regard, the SMAC AI leaders are lightyears ahead of the Civ3 AI.)
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