I am currently running a game which is very indepth. it is 180bc and alraedy all civs (8) are up to industrial age on a huge map. I have done this by reducing unit build costs, research times, given 4 free start techs, reduced corrtuption and 1 turn tile improvements (roads etc) and 10000 strating credits. Everone is declaring war on each other, alliances being made then broken. I cant keep away from it
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long and indepth game
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I wouldn't say this is in-depth. The same things happens in Industrial age anyway, but you don't have to be there at 180bc! IMO, it spoils much fun.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Re: long and indepth game
Originally posted by steve p
I am currently running a game which is very indepth. it is 180bc and alraedy all civs (8) are up to industrial age on a huge map. I have done this by reducing unit build costs, research times, given 4 free start techs, reduced corrtuption and 1 turn tile improvements (roads etc) and 10000 strating credits. Everone is declaring war on each other, alliances being made then broken. I cant keep away from it
sounds like a really fun game! but i think you gave a bit too many starting bonuses.
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Why not just start the game in the Industrial Era and play Accelerated?Seemingly Benign
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On my last game at regent, we were at modern ages at 1200ad, I was marching over the world with modern armor by 1400. That was a fun game Middles ages went by a lot faster than usual, usually middle ages takes up about 40% of my games, but it flew by, 10 AI instead of 8 though, and pangea instead of continents made the difference i suppose.They don't call me Springfield Fats because I'm morbidly obese!
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