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Corruption FAQ

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  • #31
    alexman:
    'AI default difficulty level' - is that some drop down somewhere, or do you mean that the AI just gets the players Regent difficulty settings? (with the AI bonuses in the Difficulties tab as well ofc)

    [Edit] Found the drop down you mean on General Tab :-)

    If thats the case then I think I can safely say that the AI does use the 1000% as well, as I had changed all the difficulty settings OCN% to 1000 - and in my current Monarch game the AI Indian civ had well over 60 cities even though the OCN was 32 - and all the AI's generally had more than 32 yet were still planting cities everytime there was an opportunity
    Stay Hoopy

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    • #32
      Originally posted by Beeblbrox
      ...in my current Monarch game the AI Indian civ had well over 60 cities even though the OCN was 32 - and all the AI's generally had more than 32 yet were still planting cities everytime there was an opportunity
      Although this is not conclusive evidence (the rank of all 60 cities can be under the modified OCN, if the OCN is 32), it doesn't sound good. If the AI is expanding to make use of the 1000% increase in OCN, there is no difference between your "trick" and just increasing the OCN itself. To find out for sure, you need to play on a huge map with just one AI.

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      • #33
        Re: Corruption FAQ

        Originally posted by alexman
        Your choice of government affects distance corruption. Distance for Monarchy and Republic corruption calculations is two thirds what it is for Despotism.
        So 'problematic' and 'nuisance' corruption is the same? I can't prove it at the moment, but always noticed a small overall decrease in corruption when switching to Republic instead of Monarchy in test games.

        (Test setting: No marketplaces/banks, 100% tax, count base commerce in the city window, calculate corruption as percentage of base commerce.)
        "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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        • #34
          Actually, I have noticed it too, but it's very small and not always present. Almost like rounding up instead of rounding down.

          I'm fairly certain that there is no difference in distance corruption. However, there is a chance that government affects the OCN in some very small way, but I didn't do enough testing to say for sure.

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          • #35
            thanks for the info.

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            • #36
              Originally posted by alexman
              Actually, I have noticed it too, but it's very small and not always present. Almost like rounding up instead of rounding down.
              Conclusion: The 'nuisance' corruption level is pointless at the moment.

              (Mod-makers might as well change Republic to 'problematic' corruption - more elegant, and strengtens Democracy slightly vs. Republic.)
              "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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              • #37
                This has been done so often, yet every time amazes me the same. Great work

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                • #38
                  alexman, any thoughts on the 'direction' of distance corruption?

                  As maps are grids tilted 45 degrees, does it make any difference in distance corruption when considering N/E/S/W versus NE/SE/SW/NW?
                  The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                  Duas uncias in puncta mortalis est.

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                  • #39
                    Missing one factor?

                    It's been my experience that corruption in a city drops once its cultural borders become connected with the main empire. I could be wrong on this but I'm pretty sure I'm not.

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                    • #40
                      Originally posted by Theseus
                      As maps are grids tilted 45 degrees, does it make any difference in distance corruption when considering N/E/S/W versus NE/SE/SW/NW?
                      Good question, and the answer is yes. Corruption calculations use real geometry, not unit movement points, to get distance. So, for corruption purposes, going ten tiles Northwest is the same as going 7 tiles North. (10/sqrt(2)).

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                      • #41
                        Re: Missing one factor?

                        Originally posted by LotC
                        It's been my experience that corruption in a city drops once its cultural borders become connected with the main empire.
                        What you have noticed, is the 15% decrease in corruption when your city becomes connected to the main empire. This doesn't have to do with cultural borders, but with the presence of a trade route from the city to the capital (through a road, harbor, or airport).

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                        • #42
                          Originally posted by alexman
                          Corruption calculations use real geometry, not unit movement points, to get distance. So, for corruption purposes, going ten tiles Northwest is the same as going 7 tiles North. (10/sqrt(2)).
                          Just some nit-picking: both geometries are 'real', one is called Eucledian, while the other is Norm-1 (or New York) distance. But this completely aside, your explanation was clear to anyone, I think

                          DeepO

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                          • #43
                            If I get it, does it mean that courthouses and police stations decrease the corruption in a city caused by the OCN with 25%?
                            How it affects distance corruption, I understand.

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                            • #44
                              No, courthouses don't decrease number-of-cities corruption by 25%. They increase the OCN itself by 25%for that city. That causes a decrease in number-of-cities corruption that depends on the number of cities you already have.
                              • If the rank of the city is above the modified OCN before and after the courthouse, the number-of-cities corruption decreases by 20%.
                              • If the rank of the city is below the modified OCN before and after the courthouse, the number-of-cities corruption decreases by 60%.
                              • If the courthouse causes the city to have a rank below the OCN whereas without the courthouse it was above the OCN, you get an even higher reduction in corruption.
                              Last edited by alexman; August 26, 2002, 10:22.

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                              • #45
                                So one courthouse can affect your entire empire even when not under communism?

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