Your solution is a good way to eliminate number of cities corruption while keeping distance corruption the same. I'm not sure if the AI takes into account the difficulty level percentage of OCN when figuring out when to stop expanding though. If it doesn't, then you're in business!
The AI gets the "AI default difficulty level" percentage of OCN. If you haven't changed that, it's Regent.
Originally posted by Beeblbrox
What I'd like to know is does altering these values only affect the player or does the AI get the same benefits?
What I'd like to know is does altering these values only affect the player or does the AI get the same benefits?
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