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How do I break up an Army???

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  • #16
    Originally posted by Thrawn05
    I find armies dumb since firaxis alowed stack movement.
    They are totally different! When fighting easy troops, a stack is much more efficient, you don't 'lose' units that don't get used as the army runs out of movepoints. However, when fighting something hard, armies are key (or a combined arms approach when no army is available), or you would lose many troops from your stack.

    Think of the following: a regular MI fortified in a metropolis, built on a hill which you want to kill. You have 4 veteran MAs to do the job. If you just use them one by one, there is a big chance you will lose the first two MAs. Further, it is a fact that once a unit is attacked twice in the same turn, it will at least get one promotion. That MI is at least veteran by now. You hit it again with an MA. Again, there is a big chance it will survive, and surely it will be elite when it does (probably with only a few HP remaining though). Again you attack, and the outcome is still not sure, still there is a chance that that elite MI survives. But so far you lost 4 MAs! (In general, you'd lose at least 2 units, but losing 4 is not far fetched)

    OTOH, if you had a army of 4 veteran MAs, there was only a very slight chance it wouldn't kill the regular MI... basically you get the kill, and keep all your units.

    The downside is that when you were very lucky, and the first MA would have killed it anyhow, there was no need to spend an army on it. But armies can blitz, meaning that they can attack again in the same turn if you have enough movement points left... if you risk it, of course.

    No, in certain situations, there is nothing that beats an army. If you use them in the wrong situations, you just toss away your advantage, nothing else is lost. Armies may be too powerful for MP...

    DeepO

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    • #17
      Originally posted by DeepO

      They are totally different! When fighting easy troops, a stack is much more efficient, you don't 'lose' units that don't get used as the army runs out of movepoints. However, when fighting something hard, armies are key (or a combined arms approach when no army is available), or you would lose many troops from your stack.

      Think of the following: a regular MI fortified in a metropolis, built on a hill which you want to kill. You have 4 veteran MAs to do the job. If you just use them one by one, there is a big chance you will lose the first two MAs. Further, it is a fact that once a unit is attacked twice in the same turn, it will at least get one promotion. That MI is at least veteran by now. You hit it again with an MA. Again, there is a big chance it will survive, and surely it will be elite when it does (probably with only a few HP remaining though). Again you attack, and the outcome is still not sure, still there is a chance that that elite MI survives. But so far you lost 4 MAs! (In general, you'd lose at least 2 units, but losing 4 is not far fetched)

      OTOH, if you had a army of 4 veteran MAs, there was only a very slight chance it wouldn't kill the regular MI... basically you get the kill, and keep all your units.

      The downside is that when you were very lucky, and the first MA would have killed it anyhow, there was no need to spend an army on it. But armies can blitz, meaning that they can attack again in the same turn if you have enough movement points left... if you risk it, of course.

      No, in certain situations, there is nothing that beats an army. If you use them in the wrong situations, you just toss away your advantage, nothing else is lost. Armies may be too powerful for MP...

      DeepO
      From my experence with Armies and stacks, is that there is no difference. Armies are as good as the top unit on the stack, and a stack is as good as any unit on the tile. Units die in armies just as much as a lone unit. Thefore, IMHO, armies are bad. Unless Firaxis does somthing such as the attack and defense number of the army equals to the total number from all of the units' attack defense points, same with movements, then I would bother with armies. Until then, IMHO, armies are a rip.
      I drink to one other, and may that other be he, to drink to another, and may that other be me!

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      • #18
        Originally posted by Thrawn05
        Units die in armies just as much as a lone unit.
        What do you mean?

        Units in Armies don't die unless the whole Army does. In fact, this means that they get promoted fairly often.
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

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        • #19
          Thrawn05, did you play the MT IV game? There it becomes apparent very fast what the exact difference is. Loosing units is only half of it, the problem lies in the promotions that troops get when single units aren't able to kill it immediately.

          An additional advantage is that when facing some kind of artillery on defense, an army is only hit once, when single units are hit as many times as there are artillery... especially when facing radars this is an important factor, you can easily gain an extra 2 HP on an army (lose them on single units might be better put)

          BTW, units in armies do not die until the whole army is 0 HP...

          DeepO

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          • #20
            Armies aren't all bad, especially in a game that goes to modern times. Put 3 mech infantry in one, and use those to defend your cities. I don't like to do it to modern armor because 3 individual ones get 9 attacks instead of 3, but with just defense units, it can be a fantastic deterrant.
            They don't call me Springfield Fats because I'm morbidly obese!

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            • #21
              I want to know when the programmers were all sitting around coming up with the Army idea, did not the idea of getting units OUT of the army not occur to them?? I really would like to know what the thought process was. As I never use armies, I'm not really complaining, its more of a point of interest.
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              • #22
                Dom Pedro II, while under development (before 10/30/01) you COULD take units out of armies! It led to abuses, made the armies TOO powerful in the eyes of the developers. Perhaps it was a matter of players taking advantage of the flexibility and the AI not, I do not know.

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                • #23
                  Armies suck because:
                  * Armies are VERY expensive - you forfeit completing a city improvement, e.g. a wonder. The cost at the Military Academy escapes me, but I recall it as rather steep, also.
                  * You get one attack for three or four units
                  * Combined arms are not really doable - if you put one Mech Inf in with your 2 Modern Armor, you slow it down to move 2 and kill its blitz ability
                  * You cannot disband the army and get the individual units back - that is all I ask for
                  * Armies never retreat (at least I have never seen it happen) - when its attack against a heavily fortified position (e.g. vs. Inf in Metropolis) fails, it SEEMS that the army (three Tanks) always dies - I have not experimented a lot with this, but it has been the case all the times I have seen it thus far (observations from patches 1.16f, 1.17f, and 1.21f - not 1.29f). In contrast, of three tanks two usually survive - and you can call it off earlier if the first two attacks have failed miserably (and you can kill off three enemies if you are really lucky).

                  I don't know - I have never built slow armies early in the game. Mine have usually been Knights, Cavalry, or Tanks (escept for my early (before I knew better) army - two cavalry and one musketman :-( ).
                  /Elagabalus

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                  • #24
                    Originally posted by Elagabalus
                    Armies suck because:
                    * Armies are VERY expensive - you forfeit completing a city improvement, e.g. a wonder. The cost at the Military Academy escapes me, but I recall it as rather steep, also.
                    So change the cost in the editor.

                    * You get one attack for three or four units
                    Nope, I attacked with a 4-unit all-Cavalry army and more than one Cavalry attacked.

                    * Armies never retreat (at least I have never seen it happen)
                    Not sure about this one - you could be right.
                    Up the Irons!
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                    • #25
                      Originally posted by Elagabalus
                      * You get one attack for three or four units
                      * Combined arms are not really doable - if you put one Mech Inf in with your 2 Modern Armor, you slow it down to move 2 and kill its blitz ability
                      * Armies never retreat

                      I don't know - I have never built slow armies early in the game.
                      1. Nope, Armies have blitz, although the units within them do not... meaning, 4X Cavs can attack 4 times, but the same is true for 4X Tanks.

                      2. Combined arms is very effective in Armies, but not with the a) mixing fast and slowmovers, and b) wasting the blitz abilities of Tanks and MAs.

                      3. Not sure about retreat... I think you're right.

                      4. Slowmover Armies are great in certain circumstances... ever play Rome?
                      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                      Duas uncias in puncta mortalis est.

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                      • #26
                        Originally posted by Theseus
                        MAs should generally not be put into Armies. Even Tanks are questionable, although useful as an MI nutcracker, and can often add some real punch to a remaining 3X Cav Army.
                        Theseus, I've seen you post this philosophy a couple times before, but I still can't understand it.

                        1) Why would you put a tank in a 3XCav Army? You reduce the movement of the Army from 3 to 2. You reduce it's potential blitz attacks from 3 to 2. Why don't you just wait and add a MA which has a movement of three also?

                        2) MA Armies are great for winning up to three difficult battles in the same turn without losses. They weren't great before Armies had blitz, but now they are.

                        3) I agree about not putting tanks in Armies, unless it's adding to a 3X Knight Army or a 3X Mech Infantry Army. The latter is very good way to increase the offensive firepower of a defensive unit, without sacrificing the extra movement of MA.

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                        • #27
                          Originally posted by alexman
                          1) Why would you put a tank in a 3XCav Army? You reduce the movement of the Army from 3 to 2. You reduce it's potential blitz attacks from 3 to 2. Why don't you just wait and add a MA which has a movement of three also?
                          Technically, you're right of course. By this time, however, most of my attacks are timed to the speed of Tanks, so degrading the given Army to 2 moves instead of 3 is not so bad.

                          This does mean that if I get as far as MA the given Army is too slow... in certain cases I have reserved 3X Cav Armies for the later addition of an MA, which is of course a much better match.

                          I guess it depends on what I'm facing... if the enemy still has just Infantry, I'll try to wait for MA. If I'm facing MIs, then the 3X Cav Armies just aren't good enough, and I'll add a Tank.

                          2) MA Armies are great for winning up to three difficult battles in the same turn without losses. They weren't great before Armies had blitz, but now they are.
                          I'm still undecided... this is an unbelievably powerful Army, but in a 4X you're wasting up to NINE attacks. Also, given that the same unit surviving 2 battles in a turn is automatically promoted, there are too many opportunities for GL generation lost.

                          3) I agree about not putting tanks in Armies, unless it's adding to a 3X Knight Army or a 3X Mech Infantry Army. The latter is very good way to increase the offensive firepower of a defensive unit, without sacrificing the extra movement of MA.
                          I try not to have 3X Knights, but if I do, a Tank is a GREAT match. Tanks and MIs are also great together.
                          _________________________

                          On a related note, I'm also perfectly happy to add an MI to a 3X Infantry Army, even though it obviously loses its speed.

                          I probably have as much fun with mixed-unit Armies as anything in the game... the permutations allow for almost surgical precision in application.

                          Also, they make me fearless in certain cases. Even a 2X Swordsman Army is the equivalent of a Great White shark on the battlefield.
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

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                          • #28
                            Armies

                            I use them all the time as nutcrackers. They can often kill that one pesky high defense unit in a city. If I kill it on the third or fourth army unit, I`ve saved 2 or three units - and since the defender doesn`t get the experience gain in between the win is easier to achieve.
                            Many are cold, but few are frozen.No more durrian, please. On On!

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                            • #29
                              You can edit armies, to be able to unload units...

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                              • #30
                                In contrast, of three tanks two usually survive - and you can call it off earlier if the first two attacks have failed miserably (and you can kill off three enemies if you are really lucky).
                                if you attack with 3 tanks you might get 3 separate attacks. the problem is, that the AI unit has 3 chances to get promoted... and the second won battle in the same turn ALWAYS promotes the unit.

                                so attack a veteran MI with two tanks --> maybe it lost 3 HPs, but it's elite. usually there's another unit to defend the city against the last tank.

                                and btw: don't attack MIs with tanks... use MAs against them and use the tanks against the infantry waiting behind
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