The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Strange poll. Govt varies according to difficulty level and win target. If going for culture win republic will be more appealing than others. If going for long wars, you don't want republic or democracy. A govt that will work at settler level will not work as well at regent level.
NeoStar--why switch to communism? You can research communism to get police stations. If not religious civ then you don't have to wait 4-6 turns X 2 to switch to communism and switch back.
1.29 seems to have increased WW. I think some WW is good, but we need a slider scale instead of button choices. Next game I will have to either reduce WW with republic to match previous versions play or play a religious civ. With increased WW no longer can stick to republic thru the entire game.
planetfall,
When WW gets really high (and especially if you're religious), then check out communism if you haven't already. I had never touched it in Civ2, and I was pleasantly surprised in a (huge/regent/1.21) game I played. Most cities already had police stations and waste was around 15%. I had between 1.5-2.0 times Optimal Cities, I think.
I had to reduce my science spending (Modern age) but was still getting 8-12 turn rates.
I usually stay Despot until Republic; from there, Democracy. I stay in Demo through thick and thin. Wars don't bother me too much. I always keep 3-4 standing army groups (each consisting of 10 'fast' units [knight etc], 4 'defense' units [musketmen etc], and 6+ bombard units). The extra trade brought in by Democracy usually pays for the army cost. With these numbers at any given time, I make sure that war doesn't last more than 5-10 or so turns; making WW not much of an issue. I've found that quick, profitible warmongering can make Democracy more than worth while.
Making the Civ-world a better place (and working up to King) one post at a time....
I use despotism and later monarchy, never communism, democracy or republic. In communism corruption is too high (I have unpatched game), in republic and democracy keeping my mighty armies costs too much.
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