anybody thank carriers should be able to carry more like 10 air units instead of 4.
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Remember, units aren't necessarily single aircraft. It's all very abstract, and the numbers are based on gameplay balance.
When I first used Carriers I thought they needed more capacity, but they are pretty well balanced. It's the actual Bombers which aren't too efficient compared to ground based bombardment. They get shot down and have less power. Their greater range doesn't compensate for that, especially since a range of 2 is all you really need (with proper Settler support) for ground based bombardment.
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i'm not sure if its an air mission (Jet fighters would be in groups of 4 max i think!), or if its a load of air missions of a squad going along taking turns at getting the targets!
Personaly i regard carriers as somthing i won't attack on large scale if i'm without it! I give them sub and battleship/aegas escorts and they pritty much support invasions. If i'm planning an inland offensive i'll sail a carrier round to the other side of the enemy with the usual escort and let it start bombing the hell out of the home front!Help negate the vegiterian movement!
For every animal you don't eat! I'm gunna eat three!!
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I consider aircraft carriers a bit of a extravagance. If you want to invade, bombarding can be a waste of time due to the failure rate. By that stage tanks and then MA are more than suitable.
I only use them to cover my invasion navy against an AI with a fair amount of bombers."Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
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Originally posted by miccofl
Mine do. Regular carriers carry eight aircraft, nuclear powered carriers (CVN) carry 16 but are very expensive.
I pretty much agree with Aeson on this on although I have moded mine to carry 6. It's the AI lack of ability to use carriers that throws the whole thing of balance.Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
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Originally posted by Jaybe
Look, if you want more bombardment capability, one that the AI will also use, then give Battleships 'blitz' capability. It DOES permit multiple bombardments.Help negate the vegiterian movement!
For every animal you don't eat! I'm gunna eat three!!
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I gave carriers carry 5 planes, and an extra movement. The draw back was that they don't have any attack/defense number (it's kinda stupid having carriers shooting machine guns), and made them possible to build with the discovery of Adv. Flight for two reasons, 1: It's dumb being able to make carriers, and never have discovered flight, 2: It gives Adv. Flight more tempting.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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Originally posted by Carver
My carriers carry 8. Bombers "fail" far too often. I find 8 is barely adequate, especially if you want fighters aboard for air superiority.
This is way too much.
Whenever you mod, it should be in favor of the ai , why else mod??? Beat it on standard rules!!!!Then start changing things.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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