Im just playing peacfully civ3 and suddenly a french settler appears next to my border and i though he will just pass, BUT he made city right there!!! and a little later a french ship came on my main island (where my capital is and so on) and unloaded a settler and a pikeman, and the french made a city right there. (By the way there was only 1 empty spot in my main island that wasnt my territory! ) I think it should be that you cant make a city RIGHT next to an enemy border (or peacfull)! I think a 2 block radius of the border would be good. Don't you agree?:
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AAAARGH!! IM gonna get crazy of those darn french!
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The solution is to have high culture. Their little town will be yours before long. Or park 23 veteran knights next to it open the diplomacy window with Joan.The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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I find the ineffective borders a right nuisance. Then again the only thing that is worse than the AI when it comes to putting cities in tiny little gaps is me. And I always steal the AI's resources by doing it.
In one game I had a tiny little "punk" city (as I like to call them) in gem-mountains at the top of the persian empire. It was built on a hill, had a habor (later airport) and was stuffed full of military units (atleast 10) and had a fort+more units on the gems. It never flipped (despite only having 3 worked tiles) and gave me gem access for the whole game, the persians never even attacked it (probably because it was stuffed so full of units ). I use this strategy all the time to aquire resources without asking nicely, just remember, no hole is too small to stick a city in
That said, I think city radius's should extend one further when it comes to founding cities, ie you cant found a city if any of it's initial worked tiles will be in another civs territory.
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Originally posted by Blake
I use this strategy all the time to aquire resources without asking nicely
That said, I think city radius's should extend one further when it comes to founding cities, ie you cant found a city if any of it's initial worked tiles will be in another civs territory.
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Am I just playing too much or do I remember correctly that in some previous versions of Civ3 I was sometimes getting a message saying that placing a city there and there (usually just outside the enemy border) would cause a war with the said civ? I do realize it no longer happens, but was it so in the past?
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Take some tips from the AI, its not a bad strategy.
In a game Greece was on an island connected to the mainland - which it then began to expand into. I just built a city on one free square around the bottleneck and eventually split them in two. Made em MUCH easier to annihilate later.
Remember to build culture though"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
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Originally posted by vondrack
Am I just playing too much
do I remember correctly that in some previous versions of Civ3 I was sometimes getting a message saying that placing a city there and there (usually just outside the enemy border) would cause a war with the said civ?
*thinks aloud* Mastered the nuances? Bah. Who am I kidding?
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