I'm playing with the editor of 1.29, and I really like it, but I was kind of hoping they'd let the manhattan project be a small wonder, instead of a full wonder. I don't think 1 civ discovering nuclear weapons should enable everyone to build them, but so far, I really like this editor, the add buttons in everything appear to be working, great job Firaxis!
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Did anybody else notice that you can set the Initial Era to "Future Era"?Know your enemies!
"Mein Fuhrer! I can walk!" ~ Dr. Strangelove
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Anouther thing I don't like, you can't set custom victory conditions. I'm trying to make a Battle of Pearl Harbor scenario, and I wanted it to end when either the US battleships are destroyed, or when the Japanese Carriers are destroyed. It doesn't appear like this is possible. IE, just make a script that says, if Japanese Carriers = 0, defeat. But yeah, no scripting
Edit : I'd also like to have been able to add more experience levels. It's too easy to get to elite, I'd like to be able to make an exp level that maybe requires 5 elite victories, which allows you to give it anouther hp bonus, and maybe an attack/defense bonus. Maybe that's overpowered, but I'd like to see that option.They don't call me Springfield Fats because I'm morbidly obese!
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Originally posted by Darkworld Ark
Did anybody else notice that you can set the Initial Era to "Future Era"?
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Originally posted by Wise Ass
I see that. They are either setting it up for PTW to have future eras or they have it set so if you select to be in an era you have a previous advances. Thus setting to future era will mean everything has been researced and all you are researching are future techs.Know your enemies!
"Mein Fuhrer! I can walk!" ~ Dr. Strangelove
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Originally posted by Sir Ralph
I'm trying to uninstall/install it now.
I have so much changed in various folders, especially Arts/units, I'd never bother unistalling/installing. It either works - or it becomes a frisbee.
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