The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Originally posted by reefer addict
it seems that my civ3 mod not longer exists with 1.29. its gone. i dont mind redoing it all but was this supposed to happen?
When you install the patch, one of the thing it overwrites is the regular civ3mod.BIC for the new patch options.
I just got a GL... the naming and * for elite+leader units is great.
So is "Wake All" and "Fortify All."
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
In the part of the readme that said "Fixed a bug that prevented SAM's from working", does that mean they'll have ZOC now, or would they not even fire in the city? I've never had the AI bomb my cities with SAM's, so I couldn't tell what was wrong with it to begin with.
They don't call me Springfield Fats because I'm morbidly obese!
I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...
They don't call me Springfield Fats because I'm morbidly obese!
Originally posted by Palleon
I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...
We may also have to add files to the arts/units folders and tweak the .ini file to prevent crashing.
Originally posted by Palleon
I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...
To add a civilopedia entry you only need edit civilopedia.txt. Notepad is really all you need.
Dan
Dan Magaha
Firaxis Games, Inc.
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Is anyone else having a problem getting the highest (500%) and lowest (25%) zoom levels to work? On a huge (256x256) map, neither would work, but I was able to get 500% on a tiny map.
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