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  • culture flipping-stupid, but right idea

    Firaxis had the right idea about culture flipping-people joing your civ because of a dominating culture-and this happens in real life. It's called emmigration. For example, tons of Mexicans want to join the US, and the immigrate to the US, but Mexican towns don't all of the sudden say "We're now an American town now" And then have the border change. When a city of one civ has a dominating culture of another city maybe the population of the culturally challenged city should drop and the city with vibrant culture should go up as many citizens as the other city went down. In real life, people leave to go to another country, but I haven't heard of a time (I'm sure there has been a few times throughout history) where a town just says they're part of another nation and the borders move. I'm sorry if someone has already posted something of the same nature.
    John
    "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

  • #2
    I would indeed rather see a population swap - down a point here, up a point there. Culture flipping, as has been aruged many times, is pretty asinine.

    Additionally, how they tie it to their borders is a little weak too...

    Venger

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    • #3
      You just had to invite Coracle to another thread to whine, didn't you?

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      • #4
        Originally posted by Trip
        You just had to invite Coracle to another thread to whine, didn't you?
        HAW! Coracle java-script bot locking on!
        MOHonor - PJP

        "Better ingredients make a better pizza" - Papa John

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        • #5
          Kind of true, if a they're discontent, they usually break apart to form an autonomous state of their own in the real world, not join the more powerfull neighbour.
          Don't drink and drive, smoke and fly.
          Anti-bush and anti-Bush.
          "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon

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          • #6
            I think the idea was that they wanted to show how a civilization's culture can be so strong as to have a great influence on all the surrounding areas. Perhaps it would have been better to have your strong culture first influence neighboring cities by sparking discontent and riots, rather than outright and sudden revolt. Then, if the other civ doesn't manage the discontent for a certain number of turns, the city will flip. That would give the player, at least, a chance to quell the revolts before one of his cities goes.
            Tutto nel mondo è burla

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            • #7
              Even if it isn't too much like real life, I think culture flipping does add a nice touch to the game. But I agree that there should be some kind of warning before it happens.
              PHOENIXCAGER
              ******************
              The Civilization Gaming Network

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              • #8
                Here's how I'd like to see culture flipping done. As said before, theres more likely to be immigration to your cities, rather than you gain a city. I think the more realistic scenario would be for X amount of settlers to be created next to the city that would "flip", and could then create a new city for the culturaly powerful civ, or join that civs cities, up to the player. Of course, the civ who is having people leave could always kill those settlers before they crossed the border. Which is anouther reason we need a better UN, maybe they could vote on immigration limits, where a country is only able to accept Y amount of immigrants, and after that, any more that are created could be killed by the other civ without diplomatic penalty. Whadda think?
                They don't call me Springfield Fats because I'm morbidly obese!

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                • #9
                  The unhappy citizen should appear OUTSIDE his original cultural border, not inside. The 'losing culture' should have no chance to kill him.

                  My suggestion would be a new unit, a colonist, who could either start a colony or join a city but who could not be used as a worker.

                  Also there should be a new wonder, the Statue of Liberty, which would increase the chances of cultural moves such as these. We need to first, however, change the idiotic culture flipping without prior info.

                  Then look at a new wonder available with motorized transport to simulate the massive immigration into the US starting in the 1880s.
                  John Heidle

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                  • #10
                    Originally posted by heidlejohn
                    The unhappy citizen should appear OUTSIDE his original cultural border, not inside. The 'losing culture' should have no chance to kill him.
                    Agreed.

                    My suggestion would be a new unit, a colonist, who could either start a colony or join a city but who could not be used as a worker.
                    Interesting, should he be able to start a new city? I'd say - yes. If so, might as well make him a settler.

                    Also there should be a new wonder, the Statue of Liberty, which would increase the chances of cultural moves such as these. We need to first, however, change the idiotic culture flipping without prior info.
                    Outstanding idea.

                    Then look at a new wonder available with motorized transport to simulate the massive immigration into the US starting in the 1880s.
                    Bwoop bwoop (overdo alert) (overdo alert)!

                    Let's not go crazy here...I'm right there with you except for the last paragraph...

                    Venger

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                    • #11
                      Originally posted by heidlejohn
                      Then look at a new wonder available with motorized transport to simulate the massive immigration into the US starting in the 1880s.
                      That would cause a too many mass migrations that it would unbalance the game.
                      Don't drink and drive, smoke and fly.
                      Anti-bush and anti-Bush.
                      "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon

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                      • #12
                        Originally posted by Trip
                        You just had to invite Coracle to another thread to whine, didn't you?

                        Hey fanboy, better get your priorities straightened out. Worry about the utter nonsense that Culture Flipping is historically, and the braindead way it is implemented in the game, instead of cheerleading for Firaxis.

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                        • #13
                          As for the topic of this thread. . .

                          Hordes of immigrants, legal and illegal, are flooding America because America and their country of origin PERMIT it (unfortunately), AND because the U.S. is WHERE THE MONEY IS - not where the "culture" is.

                          Cities and borders do NOT "flip", nor has anyone "razed" a city totally since Carthage over two thousand years ago.

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                          • #14
                            Originally posted by Coracle
                            Better get your priorities straightened out. Worry about the utter nonsense that Culture Flipping is historically, and the braindead way it is implemented in the game.
                            Is it historical? No. Do I like it? No. Can things be changed to better reflect history and be more accurate? Yes. Will they change it? No. Will your whining change it? No. Will your whining in every topic about it cause me the loss of more brain cells? Yes.

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                            • #15
                              Then CHANGE it Firaxis!

                              Just fix it.

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