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Remove your forces or declare war NOW. (how do I get this option?)
Originally posted by dunk999
You should always have the option of asking nicely or demanding they leave. I hope this comes with the upcoming patch.
I would have to agree. Does anyone know the reason the developers restricted this? Personally, I hate this restriction (there was a similar thing in CivII also). I hate never really knowing if my diplomat is going to have the ability to deliver a very simply statement or not. Seems kind of silly.
BTW, it is looking like repeated requests to leave (over two or three turns) does eventually produce the "or declare war" version. I have yet to figure out for sure if enemy units need to be directly adjacent to the city, or simply in the radius for this repitition to have effect.
Originally posted by Fitz
That's your problem right there. Right click on the offending unit and initiate contact through that unit.
I find it hard to believe this makes a difference. Both of them bring up the standard diplomacy screen. It's not like you're face to face with a mere general when you initiate diplomacy through the unit. You're still looking at the leader. What makes you think this makes a difference?
i've been under the impression that the AI doesnt consider an "escorting" unit in violation. No matter how often they say they will leave, they always continue towards their original destination.
Originally posted by ALPHA WOLF 64
i've been under the impression that the AI doesnt consider an "escorting" unit in violation. No matter how often they say they will leave, they always continue towards their original destination.
Well, I've successfully "corralled" units and blocked them, and I've also corralled them to my cities and then got the "or declare war" option, so they could be stopped (either they leave or declare war, and I kill them). I'd certainly agree though, that they are determined.
This tactic, however, seems silly to me. My diplomatic core is unable to say don't enter our lands, so I have to send workers out to stand in front of an approaching column??? I can't find a shred of realism in that. It seems like there should be more options. Something like "enter my cultural border and die".
Settler Diarrhea - the flood of settlers wandering into your territory and settling everywhere and anywhere - is one of the two or three must annoying aspects of the game.
It is UNACCEPTABLE when a braindead settler/soldier team marches into my territory (they do that even when at war showing how stupid the AI is), is ordered to leave, but keeps marching in, is ordered to leave a SECOND time, but keeps marching in. AND THEN, third time, it is "declare war or get out".
So what happens next? The settler/soldier team magically teleports itself to the OTHER side of my civ onto open tiles it should not even know exist and then sets up a town. It is ludicrous and infuriating. They should immediately leave by the same way they came in.
Since Firaxis refuses to fix this NONSENSE I will attack any settler in my territory after the first request. The hell with my rep; I get blamed for stuff I never did anyway by the stupid cheating AI.
____________________________ "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996 "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu ____________________________
Originally posted by Coracle
Settler Diarrhea - the flood of settlers wandering into your territory and settling everywhere and anywhere - is one of the two or three must annoying aspects of the game.
It is UNACCEPTABLE when a braindead settler/soldier team marches into my territory (they do that even when at war showing how stupid the AI is), is ordered to leave, but keeps marching in, is ordered to leave a SECOND time, but keeps marching in. AND THEN, third time, it is "declare war or get out".
So what happens next? The settler/soldier team magically teleports itself to the OTHER side of my civ onto open tiles it should not even know exist and then sets up a town. It is ludicrous and infuriating. They should immediately leave by the same way they came in.
Since Firaxis refuses to fix this NONSENSE I will attack any settler in my territory after the first request. The hell with my rep; I get blamed for stuff I never did anyway by the stupid cheating AI.
One thing I do, in the later part of the game, is to line my entire boarder with units to prevent them from entering.
Of course I do the same thing as you do, any enemy unit within my boarders and I'll destroy them and commit acts of genocides against the offending civ.
I drink to one other, and may that other be he, to drink to another, and may that other be me!
So what happens next? The settler/soldier team magically teleports itself to the OTHER side of my civ onto open tiles it should not even know exist and then sets up a town. It is ludicrous and infuriating. They should immediately leave by the same way they came in.
Did you give your world map to the offending Civ? If you did, they have every right to know about some open ground on the other side of your Civ. Whether settling there is a good idea is another matter.
Originally posted by Thrawn05
One thing I do, in the later part of the game, is to line my entire boarder with units to prevent them from entering.
I do this too, but it's completely unrealistic. That's like taking the Teamsters, and the United Auto workers, and saying, "Hey would you go stand over there on the Atlantic coast just to make sure someone doesn't land?"
Originally posted by Coracle
Since Firaxis refuses to fix this NONSENSE I will attack any settler in my territory after the first request. The hell with my rep; I get blamed for stuff I never did anyway by the stupid cheating AI.
So basically, you take out your anger at Firaxis by beating on your game opponents?
If you have a big enough stack of units inside enemy territory (or the other way, the AI has lots of units inside your borders), you will get the "Remove or declare war" option. This has nothing to do with number of earlier violations or vicinity to cities.
The exact number of units required is still unresolved, AFAIK.
Hey, Coracle! Missed ya... it was so quiet here while you were banned...
Originally posted by Coracle
Settler Diarrhea - the flood of settlers wandering into your territory and settling everywhere and anywhere - is one of the two or three must annoying aspects of the game.
I must admit that in my first few games, I was also a bit embarrased by this "Settler Diarrhea". However, as my gaming skills improved, it was becoming less and less of a problem and now I have no problem with it at all (playing Regent, Standard maps). Much like in the game of chess, there are certain openings that work in Civ3 and there are others that don't. Grabbing as much land as possible in the very beginning of a game works. The AI happens to know that and - by this time - even you probably know... Do not blame the AI for not giving up easily.
Originally posted by Coracle
It is UNACCEPTABLE when a braindead settler/soldier team marches into my territory (they do that even when at war showing how stupid the AI is), is ordered to leave, but keeps marching in, is ordered to leave a SECOND time, but keeps marching in. AND THEN, third time, it is "declare war or get out".
So what happens next? The settler/soldier team magically teleports itself to the OTHER side of my civ onto open tiles it should not even know exist and then sets up a town. It is ludicrous and infuriating. They should immediately leave by the same way they came in.
Since Firaxis refuses to fix this NONSENSE I will attack any settler in my territory after the first request. The hell with my rep; I get blamed for stuff I never did anyway by the stupid cheating AI.
Although UNACCEPTABLE and NONSENSE would be too strong to express my feelings, this is something I agree with, although I am not 100% sure if you really get a reputation penalty for declaring a war to someone who has troops inside your territory (probably yes). The game should distinguish between an unprovoked declaration of war (a "greedy" one) and one that is a justifiable response to an action taken by the other side. Not just in this particular case only, but generally. I believe that declaring a war to a civ that has a certain unit in your territory for more than one turn should not harm your reputation (if you asked them to leave first).
I also agree that "removing" offending units to where they were heading originally is a little bit unfair and in fact is often used as an exploit (both by me and the AI). Returning to the last "non-offending" position or to the other civ's capital would probably be better. However, I know how this currently works and play accordingly, sometimes blocking the AI settler/spearmen combo, sometimes attacking... not a big deal for me.
Hey, Coracle! Missed ya... it was so quiet here while you were banned...
Originally posted by Coracle
Settler Diarrhea - the flood of settlers wandering into your territory and settling everywhere and anywhere - is one of the two or three must annoying aspects of the game.
I must admit that in my first few games, I was also a bit embarrased by this "Settler Diarrhea". However, as my gaming skills improved, it was becoming less and less of a problem and now I have no problem with it at all (playing Regent, Standard maps). Much like in the game of chess, there are certain openings that work in Civ3 and there are others that don't. Grabbing as much land as possible in the very beginning of a game works. The AI happens to know that and - by this time - even you probably know... Do not blame the AI for not giving up easily.
Originally posted by Coracle
It is UNACCEPTABLE when a braindead settler/soldier team marches into my territory (they do that even when at war showing how stupid the AI is), is ordered to leave, but keeps marching in, is ordered to leave a SECOND time, but keeps marching in. AND THEN, third time, it is "declare war or get out".
So what happens next? The settler/soldier team magically teleports itself to the OTHER side of my civ onto open tiles it should not even know exist and then sets up a town. It is ludicrous and infuriating. They should immediately leave by the same way they came in.
Since Firaxis refuses to fix this NONSENSE I will attack any settler in my territory after the first request. The hell with my rep; I get blamed for stuff I never did anyway by the stupid cheating AI.
Although UNACCEPTABLE and NONSENSE would be too strong to express my feelings, this is something I agree with, although I am not 100% sure if you really get a reputation penalty for declaring a war to someone who has troops inside your territory (probably yes). The game should distinguish between an unprovoked declaration of war (a "greedy" one) and one that is a justifiable response to an action taken by the other side. Not just in this particular case only, but generally. I believe that declaring a war to a civ that has a certain unit in your territory for more than one turn should not harm your reputation (if you asked them to leave first).
I also agree that "removing" offending units to where they were heading originally is a little bit unfair and in fact is often used as an exploit (both by me and the AI). Returning to the last "non-offending" position or to the other civ's capital would probably be better. However, I know how this currently works and play accordingly, sometimes blocking the AI settler/spearmen combo, sometimes attacking... not a big deal for me.
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