Here is an idea for air units. You can attack with more than one unit at a time, say two bombers with a jet fighter as escort, you can also defend with more than one unit at a time. So if a group of units enters airspace and is intercepted by say two fighers, you could have a little air battle (potential for cool animation) which could have many outcomes. This would reflect real life, as air groups rarely act without support from one another.
Also, bombing needs to be fixed. I've bombed massive stacks of units in open plains with dozens of stealth bombers and inflicted only minor damage. As tech advances so should accuracy. The animation in the game would have you believe stealth bombers are just better versions of B-52's, but they are massively more complex (one stealth bomber costs 2.5 billion dollers, or five times its wight in gold, which, by the way, I find disgusting).
While I'm at it, we need an air interceptor unit, something that would take shots at passing aircraft but could also be destoryed by them.
-ben
Also, bombing needs to be fixed. I've bombed massive stacks of units in open plains with dozens of stealth bombers and inflicted only minor damage. As tech advances so should accuracy. The animation in the game would have you believe stealth bombers are just better versions of B-52's, but they are massively more complex (one stealth bomber costs 2.5 billion dollers, or five times its wight in gold, which, by the way, I find disgusting).
While I'm at it, we need an air interceptor unit, something that would take shots at passing aircraft but could also be destoryed by them.
-ben
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