DeepO, thanks for your explanations, and let me enlighten you a little bit about the CtP modmakers. Let's speak of CtP 2. The AI of CtP 2 out of the box is much inferior to that of CtP 1, and basically inferior to any other civ game I've seen. I'm not going to dicuss why now. The AI, even at the highest difficulty level, does build lots of units for defense, can not manage terraforming and unconventional units properly. What's worse, the AI does not attack. At all. It will sometimes send smaller stacks your way, but those are easily countered, especially due to the CtP combat system, where you got to attack in large numbers. The AI is a poor researcher, often choosing the wrong research path, and can easily be defeated in just about any way you can think of. 90% of CtP 2 players can beat the highest level at the first attempt, and the other 10% learn to pretty fast.
What the mod community made, though, is a pretty competitive AI, capable of launching attack, among all. The AI isn't as good as that of Civ 3, but at higher levels it can provide certain degree of competition, and it will certainly have you think about defense, for it will attack.
From here we can conclude that yes, Apolyton does have AI progammers, and I believe that, should the AI of Civ 3 be released, within a few months we would see an even stronger AI. Soren did great work, but he was alone. A dozen programmers will do even better additions.
What the mod community made, though, is a pretty competitive AI, capable of launching attack, among all. The AI isn't as good as that of Civ 3, but at higher levels it can provide certain degree of competition, and it will certainly have you think about defense, for it will attack.
From here we can conclude that yes, Apolyton does have AI progammers, and I believe that, should the AI of Civ 3 be released, within a few months we would see an even stronger AI. Soren did great work, but he was alone. A dozen programmers will do even better additions.
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