I'm just curious if any one can give me an explination as to why neither settlers nor workers can be shipped between airports.
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They are supposed to represent a LARGE number of people.
Now if you could tell me why a leader can't be airlifted, I'd be interested.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Originally posted by Arrian
They are supposed to represent a LARGE number of people.
Now if you could tell me why a leader can't be airlifted, I'd be interested.
-Arrian
I guess I forgot about Leaders. Seems like such a waste of time for me to have to move Transports back and forth, back and forth. Assuming that I even have any free.Orbis Non Sufficat
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Settlers, Workers, Leaders, Armies (those you build), and bombardment units cannot be airlifted.
For these "specialist" units, get a boat.
More of a play-balance issue than anything else. Airlift capacity is way too much as it is, and greatly compensates for players' perception of sea-lift capacity being too small because of low movement point values.
If you want to complain about things not being 'realistic', complain about Modern Armor being airlift capable. A single C-5 transport can lift TWO M-1 tanks. I think one heavy armored brigade was airlifted to the gulf for Desert Shield, and it was a major effort to do so.
Disclaimer: I do not claim that Modern Armor represents M-1 tanks, just as I do not claim that Bomber represents B-17 bombers.
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Despite the fact that the unit icons look just like the Abrams and B-17
You're absolutely right, though. Mechanized units should not be airliftable, but I think leaders should be (not that it really matters that late in the game). Though they are long obselete by the time you have flight, horse units should probably not be airliftable either.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Because that's the way it was designed. I think it balances play. I play mostly continents anyway, and not warmonger at that, so all my cities are railroaded by the time I need to move instantly from one city to another anyway."Imagination is the only weapon in the war against reality" Jules de Gaultier, French writer
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Originally posted by Carver
You can always go into Civ3edit and check that flag.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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I think many people dislike making changes to the original game. Modding and scenarios a different story.
I dabbled in the beginning with making changes to the game and do not do it anymore.
I realized that the only way I can become 1337 is to be able to beat Civ3 on random everything at Deity and then do it again in MP! BWWWWAAHhhahahahhaha
Sorry, lost it there for a second. It was a long day today.......signature not visible until patch comes out.
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Why is it that Firaxis, after three patches insists that War Elephants can be airlifted (like Dumbo??), but leaders cannot? Firaxis thinks seventy ton tanks can be airlifted, and herds of horses. Gimme a break.
Answer: sloppy, careless programming. Edit it back to reality.
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Originally posted by Haupt. Dietrich
I think many people dislike making changes to the original game. Modding and scenarios a different story.
Civ 1.
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Originally posted by Coracle
Why is it that Firaxis, after three patches insists that War Elephants can be airlifted (like Dumbo??), but leaders cannot? Firaxis thinks seventy ton tanks can be airlifted, and herds of horses. Gimme a break.
Answer: sloppy, careless programming. Edit it back to reality.
Why? If a Disney movie with Joey Tribiani in it doesn't convince you, nothing will.
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