A radical idea...
Hi All:
Here's what we're planning on doing in Clash of Civs. Now the same thing wouldn't work directly in civ because of the different ways the world is handled. But I think something like this could be made to work. It would certainly spice up the game more than culture flipping...
Below is the basic idea. Its written in terms of real historical events, but please don't read into it the desire to straight-jacket the play in that way.
FE a player might first control Norsemen, who thru conquest become Normans (in France). Since the Norsemen civ isn't powerful enough to impose its will on the Normans, the player then needs to pick one side and run them from then on. (The alternative is to try to remain in control of both, and lose to the inevitable revolt farily soon). Similarly, as I see it, the Normans can conquer Britain. Our former Normans (and the player as their guiding spirit) would then rule what becomes the short-lived Angevin Empire. At some point they lose their French holdings to what will become the French king.
What was originally a civ of Norsemen is now one (England) composed of Anglo-saxons and other ethnicities. Now to make it more exilharating the English colonize and the player again gets the chance of which horse to back when the American Revolution occurs! Anyway that's my view of how dynamic the game should be. Civs should have ups and downs, and really big ancient empires should be largely unsustainable.
Hope this is of some use in your discussion!
Hi All:
Here's what we're planning on doing in Clash of Civs. Now the same thing wouldn't work directly in civ because of the different ways the world is handled. But I think something like this could be made to work. It would certainly spice up the game more than culture flipping...
Below is the basic idea. Its written in terms of real historical events, but please don't read into it the desire to straight-jacket the play in that way.
FE a player might first control Norsemen, who thru conquest become Normans (in France). Since the Norsemen civ isn't powerful enough to impose its will on the Normans, the player then needs to pick one side and run them from then on. (The alternative is to try to remain in control of both, and lose to the inevitable revolt farily soon). Similarly, as I see it, the Normans can conquer Britain. Our former Normans (and the player as their guiding spirit) would then rule what becomes the short-lived Angevin Empire. At some point they lose their French holdings to what will become the French king.
What was originally a civ of Norsemen is now one (England) composed of Anglo-saxons and other ethnicities. Now to make it more exilharating the English colonize and the player again gets the chance of which horse to back when the American Revolution occurs! Anyway that's my view of how dynamic the game should be. Civs should have ups and downs, and really big ancient empires should be largely unsustainable.
Hope this is of some use in your discussion!
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