We all know that NO empire lasts forever, they ALL decline and fall in the end. Some empires were defeated by other nations before they could decline, such as when Alexander conquered Persia or the Spanish conquest of the Aztecs, but the vast majority simply fell apart. Look at the collapse of the Communist empire in Russia, the British Empire, the Austro-Hungarian Empire of the Habsburgs, the Holy Roman Empire, the Byzantine Empire, and of course, the Western Empire of Rome.
THE PROBLEM:
In Civ3 and all the other civ versions and spin-offs, empires are 'eternal'. Apart from direct conquest, there is NO way of representing the decline and breakup of empires. For example: suppose you wished to play a 'World History' game on a real world map with England, France, Spain, Greece, Egypt and Rome all in their correct staring locations. But if Rome conquers all these nations, as she did in reality, then thats it, they are out of the game for good, their history ceases, and Rome becomes a typical 'eternal' empire that still exists in the 21st century! Look at an atlas, why is the world today covered by by a patchwork of independant nations and NOT just 2 or 3 vast empires, which is what happens in EVERY game of civ?
A SOLUTION:
I would like to see dead nations FLIPPING BACK INTO EXISTANCE! (not hundreds nations, just the ones the game started with. So if you started a game with say 10 nations, only these will be able the 'rebel' and come back. Civ3 can be slow with just 16 nations, let alone hundreds!).
A nation is a bunch of people all living under one government, with a common culture and usually a common language (call this 'cultural-identity' if you will). When one nation conqueres several other nations it becomes an empire. Well, I would like to see these conquered people remember their 'cultural-identies' and eventually rebel and come back so that their history can continue while the empire that they belong to breaks apart. I would like to see Mongol horse arches conquer Asia/Russia/China, then centuries later these nations reappear and Russia conquers Asia and the Mongol lands, only to have their own communist empire breaking-up in the 1990's. Imagine the 'fun' of trying to hold the Roman Empire together when subject cities keep rebelling and have to be re-conquered (this might explain why Rome had a civil war about every 20 to 30 years!). This is the REAL skill in 'building an empire to stand the test of time', the abiliy to hold one TOGETHER!
Let's look at Greece for example:-
*Hellenistic empire under Alexander, which breaks-up after his death.
*Conquered by Rome, and so (temporarily) out of the game.
*Comes back into the game as the Greek speaking Byzantine Empire.
*Conquered in 1453 AD by the Ottoman Empire, so (temporarily) out of the game for a 2nd time.
*1821 AD, Greek war for independance, and she's back in the game.
*1941 AD, conquered by Nazi Germany, out of the game again.
*1945 AD, she's back for a 3rd time.
*1980 AD, a part of NATO and allied to the EEC.
So, the Greeks final score is --- 2 empires (Alexander & Byzantium), conquered 3 times (by Rome, Persia, Germany), but still in the game in the 21st century. Now I know that modern Greeks are not the same people as those who built Athens or Sparta, just as modern Egyptians are not the same as the people who built the Pyramids, but if we had nations rebelling we could at least give the illusion and simulate the history of the REGION, if not the PEOPLE.
This would also be a more realistic and historical use for 'culture-flipping' as well.
Some of you may not like these ideas. To these people I say this: why is it that after some 6,000 years of human history, countires such as England, France, China, Italy, Greece, India, Spain and so on, ALL of whom have been conquered at one time or another, some of them several times, are still independant nations in the 21st century? Ask yourself 'why'?
THE PROBLEM:
In Civ3 and all the other civ versions and spin-offs, empires are 'eternal'. Apart from direct conquest, there is NO way of representing the decline and breakup of empires. For example: suppose you wished to play a 'World History' game on a real world map with England, France, Spain, Greece, Egypt and Rome all in their correct staring locations. But if Rome conquers all these nations, as she did in reality, then thats it, they are out of the game for good, their history ceases, and Rome becomes a typical 'eternal' empire that still exists in the 21st century! Look at an atlas, why is the world today covered by by a patchwork of independant nations and NOT just 2 or 3 vast empires, which is what happens in EVERY game of civ?
A SOLUTION:
I would like to see dead nations FLIPPING BACK INTO EXISTANCE! (not hundreds nations, just the ones the game started with. So if you started a game with say 10 nations, only these will be able the 'rebel' and come back. Civ3 can be slow with just 16 nations, let alone hundreds!).
A nation is a bunch of people all living under one government, with a common culture and usually a common language (call this 'cultural-identity' if you will). When one nation conqueres several other nations it becomes an empire. Well, I would like to see these conquered people remember their 'cultural-identies' and eventually rebel and come back so that their history can continue while the empire that they belong to breaks apart. I would like to see Mongol horse arches conquer Asia/Russia/China, then centuries later these nations reappear and Russia conquers Asia and the Mongol lands, only to have their own communist empire breaking-up in the 1990's. Imagine the 'fun' of trying to hold the Roman Empire together when subject cities keep rebelling and have to be re-conquered (this might explain why Rome had a civil war about every 20 to 30 years!). This is the REAL skill in 'building an empire to stand the test of time', the abiliy to hold one TOGETHER!
Let's look at Greece for example:-
*Hellenistic empire under Alexander, which breaks-up after his death.
*Conquered by Rome, and so (temporarily) out of the game.
*Comes back into the game as the Greek speaking Byzantine Empire.
*Conquered in 1453 AD by the Ottoman Empire, so (temporarily) out of the game for a 2nd time.
*1821 AD, Greek war for independance, and she's back in the game.
*1941 AD, conquered by Nazi Germany, out of the game again.
*1945 AD, she's back for a 3rd time.
*1980 AD, a part of NATO and allied to the EEC.
So, the Greeks final score is --- 2 empires (Alexander & Byzantium), conquered 3 times (by Rome, Persia, Germany), but still in the game in the 21st century. Now I know that modern Greeks are not the same people as those who built Athens or Sparta, just as modern Egyptians are not the same as the people who built the Pyramids, but if we had nations rebelling we could at least give the illusion and simulate the history of the REGION, if not the PEOPLE.
This would also be a more realistic and historical use for 'culture-flipping' as well.
Some of you may not like these ideas. To these people I say this: why is it that after some 6,000 years of human history, countires such as England, France, China, Italy, Greece, India, Spain and so on, ALL of whom have been conquered at one time or another, some of them several times, are still independant nations in the 21st century? Ask yourself 'why'?
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