Originally posted by jimmytrick
I am supremely confident Firaxis will have this awful problem fixed for PTW. The hue and outcry heard regarding the flippin flip so far would be magnified by a factor of 10 if allowed to go multiplayer.
No one in their right mind would invest time in a MP game only to see it decided not by player skill but by the arcane and inane vagarities of some barely comprehensible, illogical mathematical goobledeegook.
Military units do not go poof.
I am supremely confident Firaxis will have this awful problem fixed for PTW. The hue and outcry heard regarding the flippin flip so far would be magnified by a factor of 10 if allowed to go multiplayer.
No one in their right mind would invest time in a MP game only to see it decided not by player skill but by the arcane and inane vagarities of some barely comprehensible, illogical mathematical goobledeegook.
Military units do not go poof.
But I do have a confession. As I posted in the "Decline & Fall of Empires" thread, for the last 6 months I have been a stern supporter of 'culture-flipping' and have argued tooth 'n nail trying to defend it. But I have finally realised that it is flawed, unhistorical, unrealistic, needs to be improved, and is a TOTALLY ARTIFICAL mechanism added to the game for play balance purposes only that has no equivalent in the real world, at least not in its present form (sorry Zachriel ). I realised that I was only defending it beause it's in the game! If some other mechanism had been included then I would probably be defending that instead. The basic idea was good, but the execution of vanishing garrisons, instant 'flips', no warning, and joining the nearest superpower does not fit what happens in the reality, or makes good gameplay.
I am not against 'flips', but I'd like them to be more representative of the events that happen in the real world and less 'artificially created for game balance purposes'.
You could say that I have been "seduced by the dark side"!
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