I lost my instructions. Can somebody tell me what exactly rate of fire is? Thanks.
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It is the number of "attacks" a bombard unit makes per turn. "Attacks" as I am using it means discrete, 1 HP battles, the end of which will result in a lost HP to the unit being bombarded or a failed bombardment.
Artillery, with a RoF of "2" and an bombard value of "12" functions like an attacker with an attack value of 12 and the chance to attack up to 2 hit points in one turn. That's why when attacking infantry with artillery, you will sometimes fail to do any damage, sometimes knock 1 HP off, and sometimes knock 2 HPs off (but will never knock 3 HPs off).
Catt
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Originally posted by Ben Williams
Thanks, but then what advantage do stelth fighters have over bombers, it seems they're better in every way?
Originally posted by ShredZ
Speaking of which, whats the rate of fire for a Cruise Missle, I thought it was 2 but last night when I used one on a troop, it did 3 HP dmg. It took off a green health, yellow, and instead of leaving it in red, the unit died.
Catt
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Cruise missiles actually aren't that bad... the range is too short, but I find that isn't a problem when AI uberstacks come into your territory pillaging everything in sight. They work excellently of your railroad network, and with your cities mass producing them on a military economy you can turn those stacks into ground meat in a few turns.Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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