Originally posted by candidgamera
Willem:
good to hear. was worried there for a moment. Am thinking to not over penalize on unit costs for defense, basic city development, just make it more expensive for the units on top of that. Maybe cut down too on the AI paving over everything with railroads and irrigation.
(Already only let hills and mts be mined, and require iron working to do the mine task).
Willem:
good to hear. was worried there for a moment. Am thinking to not over penalize on unit costs for defense, basic city development, just make it more expensive for the units on top of that. Maybe cut down too on the AI paving over everything with railroads and irrigation.
(Already only let hills and mts be mined, and require iron working to do the mine task).
I'm doing the same with mining, I think those things look ugly dotting the landscape. I'd suggest Bronze Working as a more appropriate time to allow them though. People would have started to learn a thing or two about mining when they started working with that material after all. It would be a bit more historically accurate.
I sure wish they would hurry up with that patch, I keep thinking about some of the things I want to do with the new features I've been hearing about. Restricting certain terrain from having cities built on them in particular. I'd prefer not starve the AI out of the desert, just stop it from building there.
Comment