Okay,
I know there are several other cultural flipping threads right now. Those have raging debates over whether culture flipping is a good thing or not. This thread is not for people who like flipping - go to one of those other threads to argue that it should not be changed. This thread is for people who think flipping is flawed, and want to discuss how to fix it. Let's not get these two separate discussions mixed together.
Personally, I love cultural flipping as an idea, but hate the implementation of that idea. People have suggested having an option to turn flipping off altogether. I'm always in favor of options. However, I would rather see flipping made to work instead of throwing the baby out with the bathwater.
Here my ideas. First off, don't have culture flipping come out of the blue. Right now, its all or nothing. How much cooler culture as a feature would be if INDIVIDUAL citizens in your city flipped!
Let's say you're Persian and have a city next to the Bablyonians - slowly more and more of your citizens are becoming Bablyonian. If you take steps to boost the culture of that city and your civ generally, some Bablyonian citizens become Persian instead. Even in neighboring Bablyonian cities, there are citizens in them that become Persian.
Bonus idea: if there are citizens of your civ in another civ's city, you can look into that city at any time to see what buildings and units are in there. Such people would be a fifth column.
Of course, the more foreign citizens in your city, the more likely the city will flip. Isn't it wierd that you could have a city where every single citizen is Persian, but then suddenly apparently they all decide at the same to become Bablyonian? Obviously some citizens should change civs before the whole city does! No city that is 100% Persian in this example should ever flip.
Given that, when a city does flip you shouldn't have all your units disappear into thin air. Let's say the dice roll so that one of your cities will flip. Now each individual unit should in of itself have a chance of flipping or not.
If most units stay loyal to you, the city doesn't flip, but a rebellion in the countryside breaks out. Numerous barbarian partisans appear in the same way they did in Civ2. In the absence of a partisan type unit (which would be a good thing!), these units would be the basic infantry unit of the era. There would be a chance that the same could happen to any city in your civ that goes into revolt through unhappiness.
If enough units flip, the city as a whole flips, and your units that remain loyal (if any) are deposited into a nearby city of yours.
Military experience should help determine if an individual unit flips or not. Elites would hardly ever flip, conscripts would do so often.
I would be against warning of a flip, because surprise is a key element in rebellions. However, you should be able to have a good general idea if a city is going to flip because individual citizens would be flipping, and perhaps the number of resisters could increase, not only decrease.
If the above were implemented, wouldn't that be cool? No sense of what a rip-off, where did my army go? The same strongly occupied but unhappy city could spawn numerous rebellions until you took steps to boost the culture there. This could allow Vietnam war or French WW2 resistance type situations in the game.
Anyone else have ideas not on deleting flipping, but figuring out how to fix it? In theory, I think its a great idea, it just needs work.
I know there are several other cultural flipping threads right now. Those have raging debates over whether culture flipping is a good thing or not. This thread is not for people who like flipping - go to one of those other threads to argue that it should not be changed. This thread is for people who think flipping is flawed, and want to discuss how to fix it. Let's not get these two separate discussions mixed together.
Personally, I love cultural flipping as an idea, but hate the implementation of that idea. People have suggested having an option to turn flipping off altogether. I'm always in favor of options. However, I would rather see flipping made to work instead of throwing the baby out with the bathwater.
Here my ideas. First off, don't have culture flipping come out of the blue. Right now, its all or nothing. How much cooler culture as a feature would be if INDIVIDUAL citizens in your city flipped!
Let's say you're Persian and have a city next to the Bablyonians - slowly more and more of your citizens are becoming Bablyonian. If you take steps to boost the culture of that city and your civ generally, some Bablyonian citizens become Persian instead. Even in neighboring Bablyonian cities, there are citizens in them that become Persian.
Bonus idea: if there are citizens of your civ in another civ's city, you can look into that city at any time to see what buildings and units are in there. Such people would be a fifth column.
Of course, the more foreign citizens in your city, the more likely the city will flip. Isn't it wierd that you could have a city where every single citizen is Persian, but then suddenly apparently they all decide at the same to become Bablyonian? Obviously some citizens should change civs before the whole city does! No city that is 100% Persian in this example should ever flip.
Given that, when a city does flip you shouldn't have all your units disappear into thin air. Let's say the dice roll so that one of your cities will flip. Now each individual unit should in of itself have a chance of flipping or not.
If most units stay loyal to you, the city doesn't flip, but a rebellion in the countryside breaks out. Numerous barbarian partisans appear in the same way they did in Civ2. In the absence of a partisan type unit (which would be a good thing!), these units would be the basic infantry unit of the era. There would be a chance that the same could happen to any city in your civ that goes into revolt through unhappiness.
If enough units flip, the city as a whole flips, and your units that remain loyal (if any) are deposited into a nearby city of yours.
Military experience should help determine if an individual unit flips or not. Elites would hardly ever flip, conscripts would do so often.
I would be against warning of a flip, because surprise is a key element in rebellions. However, you should be able to have a good general idea if a city is going to flip because individual citizens would be flipping, and perhaps the number of resisters could increase, not only decrease.
If the above were implemented, wouldn't that be cool? No sense of what a rip-off, where did my army go? The same strongly occupied but unhappy city could spawn numerous rebellions until you took steps to boost the culture there. This could allow Vietnam war or French WW2 resistance type situations in the game.
Anyone else have ideas not on deleting flipping, but figuring out how to fix it? In theory, I think its a great idea, it just needs work.
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