Howabout these ideas.
1. Guerillas generated in the flipping process are barbarians, unless the flipper civ is actively at war with the flippees, in which case they are of the flipper civ.
2. In any case, a general rule should be that Guerillas in the same square as non-Guerilla units lose their hidden nationality status. If a Guerilla is in such a situation and tries pillaging, it wouldn't be a hidden act. This should work equally for Privateers and any other unit with this flag.
3. Once such a unit is "outed", it stays outed (so a unit couldn't attack and then run for protection by the end of the turn). Its cover has been blown.
Either that, or Blackclove's solution, with the caveat that hidden nationality units obviously don't have that status while in a city.
1. Guerillas generated in the flipping process are barbarians, unless the flipper civ is actively at war with the flippees, in which case they are of the flipper civ.
2. In any case, a general rule should be that Guerillas in the same square as non-Guerilla units lose their hidden nationality status. If a Guerilla is in such a situation and tries pillaging, it wouldn't be a hidden act. This should work equally for Privateers and any other unit with this flag.
3. Once such a unit is "outed", it stays outed (so a unit couldn't attack and then run for protection by the end of the turn). Its cover has been blown.
Either that, or Blackclove's solution, with the caveat that hidden nationality units obviously don't have that status while in a city.
), i.e. hidden nationality units are always 'on top' of their stack and so are the first things to be attacked. After all, the simpler the suggestion the more chance we have of persuading Firaxis to make the change
.
Because at the moment, although units CAN change appearance depending which period they are in (such as workers and Armies looking different in various ages), there is NO way their attack/defence values can change. Stats of say 3-3-2 would be fine for the Ancient period, but would be useless in the later Ages. And 6-6-2 would be too devastating in the earlier periods.
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