Originally posted by jimmytrick
Insofar as whether or not the lost military units from a cultural flip should be considered a game flaw or something else, I would submit that, in the context of MP at least, it's a gross flaw.
Insofar as whether or not the lost military units from a cultural flip should be considered a game flaw or something else, I would submit that, in the context of MP at least, it's a gross flaw.
I speak as someone that has played a lot of PBEM, invested lots of time, and played tight games with excellant human players. Losing a large stack to the uncertainity of cultural flips would basically stop one from playing, else, a strategy of razing all captured cities would have to be used. And this is also enough to kill any desire to play.
It also strikes me as interesting that there are more controllable factors in flipping then there are in combat: In combat, you have ADM values (which you control by the type of unit), terrain modifiers, terrain improvements, and the status of your unit. In flipping, you can control the number of enemy tiles in your city radius, the number of resistors, the number of enemy citizens, your national culture, and the military units in your city. So my quesiton is, why is it an uncertainty if you have so much control over it?
I respect that you are a seasoned PBEM player, but I have played Civ3 quite a bit and I have never razed a city after it flipped away. I either let it go in peacetime, knowing that I mihgt get it back by building up my culture, or I re-captured the city if in peacetime. Flipping has never once forced me to raze a city.
Even if a formula could be discovered that would be 100% accurate it still would be unacceptable. It would eliminate the ability of casual players from being even remotely competitive, as the "in the know" mathheads would have a huge edge. What a frustration to drive people away!
"In the know" mathheads already dominate combat. Do you actually calculate combat odds when you attack? I never do. Cavalry has a greater attack than musketmen, but I have to be careful or be in the majority if the musketmen are on hills or forests. If they are on mountains, I bring in the cannon. I do all of this without using the victory calculator, and I handle culture flipping in the same way. All you have to do is build up a large culture, and keep the bulk of your forces out of the enemy city until the enemy is extinct, you have assimilated the population, and civil disorder is over, etc. I seem to manage just fine, and I am no mathhead.
As far as single play, almost all of us will learn in a few games how to beat the AI standing on our head. In this case it comes down to taste, and for me, its a bitter pill to swallow.
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