My suggestion:
Cities with only 3-4 units should flip automaticaly.
Cities with more units should lose 3-4 units per turn (number should depent from pop of city)
Now you'll have option to:
-get out with rest od the units from city (and thus making it filp in next turn)
-put more unit and try to save the city (maybe)
P.S.
Fliped city should get some free units (pop dependent) to prevent: "get out, get in strategy"
Cities with only 3-4 units should flip automaticaly.
Cities with more units should lose 3-4 units per turn (number should depent from pop of city)
Now you'll have option to:
-get out with rest od the units from city (and thus making it filp in next turn)
-put more unit and try to save the city (maybe)
P.S.
Fliped city should get some free units (pop dependent) to prevent: "get out, get in strategy"
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