My suggestion:
Cities with only 3-4 units should flip automaticaly.
Cities with more units should lose 3-4 units per turn (number should depent from pop of city)
Now you'll have option to:
-get out with rest od the units from city (and thus making it filp in next turn)
-put more unit and try to save the city (maybe)
P.S.
Fliped city should get some free units (pop dependent) to prevent: "get out, get in strategy"
Cities with only 3-4 units should flip automaticaly.
Cities with more units should lose 3-4 units per turn (number should depent from pop of city)
Now you'll have option to:
-get out with rest od the units from city (and thus making it filp in next turn)
-put more unit and try to save the city (maybe)
P.S.
Fliped city should get some free units (pop dependent) to prevent: "get out, get in strategy"

). Maybe their townsfolk waited till night and killed them then? Yeah would make a great fantasy game in that case.
.... sorry if i was realistic but usually i should avoid answering to these, but i see everyday on all kind of forums people underestimating each other, and if i had posted more on this or any other forum of any kind i (maybe) have not even responded at all, but just think of u as just another ***hole who is too fan for something, or too blind to see not everyone is an idiot or whatever. I dont even know what ur problem is. You dont know me, and you knew me even less when posting that crap about me. I dont know u either, but i got a bad taste from ur reply. And im tired
Next time try reading and undrestand a post before replying, i did that to ur post and its still insulting.
....)
I assumed you played Civ2, and if you did you would be aware like I am that the best way to conquer in Civ2 was to pile all your units into the city. When I first played Civ3 I tried that, and the city flipped. I was very upset; I had just lost an entire army of cavalry plus 6 cannons and 4 riflemen. I realized, however, that I was playing a different game, and if I was going to play Civ3 I would have to play by Civ3 rules.
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