Um, I really dont think people who support culture flipping understand the main issue. Its not that people agiast it hate culture, or dont build any cultural buildings, its just dumb how it happens. I want everyone who responds to this post to answer A) How can a city with 10, 15, even 20 units in it flip? how does the city flip when it has more of your units in it then population points? Where do thoes units go? B) Why does the city flip back to the other side AFTER ive held it for 50 turns and now theres more of my race in the city then the previous race? C) Why do I have over half the avalible wonders in the game in my cities, tons of cultural buildings, my adviser says everyone likes my culture, my people are happy, and it STILL flips back to the other civ? why?
My problem is I build a huge military AND still have the highest culture, or at least its near the top (I usually play on monarch, sometimes emperor) and I STILL get culture flips. No culture flip supporter ever says anything about these issues, all they ever say is you cant just warmonger. My problem is I DO have a ton of culture and happy people and the enemy cities still flip back to the enemy and I lose anywhere from 2 - 20 units in the process. How can you support this current method of culture flipping used in Civ 3?
My proposals to chance it are:
A) A city with a certain amount of units in it (number realative to its size) simply can't flip, no matter what. You cant have 10+ units in every captued city, so it would be fair.
B) Stop flipping when I have higher culture then the enemy for gods sake...
C) How about pushing my units out of the city and its radius, and then flipping, like the population forces the army out with a surprise attack, it just doesnt make your units vanish into a void...
D) How about give me a warning, like when you get warning for mass barb uprisings? "Sir, our spies tell us that the city of X is prepairing to overthrow our rule there! We must take action to counter it!"
E) like some other poster said, make it an on off option, or at least let us edit it out (does this exist? ive made my out maps, edited units, etc, but saw no edit fr culture flip, if it exisits.)
My problem is I build a huge military AND still have the highest culture, or at least its near the top (I usually play on monarch, sometimes emperor) and I STILL get culture flips. No culture flip supporter ever says anything about these issues, all they ever say is you cant just warmonger. My problem is I DO have a ton of culture and happy people and the enemy cities still flip back to the enemy and I lose anywhere from 2 - 20 units in the process. How can you support this current method of culture flipping used in Civ 3?
My proposals to chance it are:
A) A city with a certain amount of units in it (number realative to its size) simply can't flip, no matter what. You cant have 10+ units in every captued city, so it would be fair.
B) Stop flipping when I have higher culture then the enemy for gods sake...
C) How about pushing my units out of the city and its radius, and then flipping, like the population forces the army out with a surprise attack, it just doesnt make your units vanish into a void...
D) How about give me a warning, like when you get warning for mass barb uprisings? "Sir, our spies tell us that the city of X is prepairing to overthrow our rule there! We must take action to counter it!"
E) like some other poster said, make it an on off option, or at least let us edit it out (does this exist? ive made my out maps, edited units, etc, but saw no edit fr culture flip, if it exisits.)
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