After pondering this thread, I like Pep's original idea best: a unit that lowers corruption in a city by being fortified there. It should be stackable with, not convertible to, a courthouse. (Let's face it, courthouses just don't so all that much in cities that are very far away.)
For reasons mentioned by BillChin, you could only have a corruption unit of this sort - units for culture would be exploitable, and units for happiness, money and science would be redundant: we already have garrisons, entertainer, taxmen and scientists.
An anti-corruption unit would not be unbalancing, though, because if it ever left the city, production, research and income there would shoot right back down. Plus, since it is a unit, you would have to pay for its upkeep, thereby reducing your potential military power. It's a trade-off. And, when it comes down to it, the whole point of this game is making trade-offs of this sort.
Charge 120 or maybe even 160 shields for it, and make it available with Printing Press (thus giving some value to that otherwise useless tech).
For reasons mentioned by BillChin, you could only have a corruption unit of this sort - units for culture would be exploitable, and units for happiness, money and science would be redundant: we already have garrisons, entertainer, taxmen and scientists.
An anti-corruption unit would not be unbalancing, though, because if it ever left the city, production, research and income there would shoot right back down. Plus, since it is a unit, you would have to pay for its upkeep, thereby reducing your potential military power. It's a trade-off. And, when it comes down to it, the whole point of this game is making trade-offs of this sort.
Charge 120 or maybe even 160 shields for it, and make it available with Printing Press (thus giving some value to that otherwise useless tech).
Comment