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What To Do About Culture Flipping

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  • #46
    Some cool ideas Thrawn, but like you say it might be too ambitious a change for Civ3.

    Nationalism would be a great trigger for things to change somehow.

    It would be very cool to be able to purchase land. However, I doubt anyone would be willing to sell. I'm almost certain none of us civ players would have sold the Louisianna purchase or Alaska to the US. Along these lines, if the AI was as paranoid about land sales as it is about giving cities, it would never happen.

    I sure would love if forts gave some cultural control! Would give more reason to build them. However, it would be tough to balance them. If cities have priority over them, then they would be no more valuable than colonies. Maybe if they gave culture control over the square they are on, as long as they are connected to a culuture border of one of your cities.
    Good = Love, Love = Good
    Evil = Hate, Hate = Evil

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    • #47
      Originally posted by nato
      Some cool ideas Thrawn, but like you say it might be too ambitious a change for Civ3.

      Nationalism would be a great trigger for things to change somehow.

      It would be very cool to be able to purchase land. However, I doubt anyone would be willing to sell. I'm almost certain none of us civ players would have sold the Louisianna purchase or Alaska to the US. Along these lines, if the AI was as paranoid about land sales as it is about giving cities, it would never happen.

      I sure would love if forts gave some cultural control! Would give more reason to build them. However, it would be tough to balance them. If cities have priority over them, then they would be no more valuable than colonies. Maybe if they gave culture control over the square they are on, as long as they are connected to a culuture border of one of your cities.
      I agree. Civ4 material. For now, I suggets they use that Uber had originaly posted. It's a lot easier to insert I believe.
      I drink to one other, and may that other be he, to drink to another, and may that other be me!

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      • #48
        Great idea Thrawn

        I would add to the military occupation -

        3. Military occupation of land under another civ's control.
        Any tile a military unit is on is automatically considered part of your border. So that oil that is one tile over your border becomes yours simply by moving a military unit onto it. If that unit is killed, the tile reverts back.

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        • #49
          One way I would do the "culture flip" thing would be to generalise it as a rebellion of some kind. The rebellion is a military uprising, and works like this:

          A number of offensive military units equal to half the population of the city are created. These units are the strongest offensive unit the civilisation can produce. They then attack the garrison. The battle contunes until all units on one side are destroyed, and the winner gets the city. The city loses population points equal to half the number of offensive units killed, rounded up.
          None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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