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Originally posted by The Eliminator
500 is a bit of overkill, don't you think?
No, 500 is not much! I put a stack of about 32 of them on "sleep" near my capital (in reserve for emergency road repair or something) and send the rest of them on the Shift+A mission.
How do I get over 500 workers? Very easy! Everytime I razed a city of size 20+ I got at least 4 workers. Of course, the stupid AI will immediately try to rebuild that city, therefore, you can expect to kill off a couple more settlers for every city that you raze.
Originally posted by panag
nope it aint , .........however that is definatly slowing the game down , .............
If you have to manually move those 500 workers, it could take awhile. I recommend using shift+A and forget about them. Oh, I also turn off the "Animate movement of friendly units" and the game is running just as fast. On a huge map at Emperor level, it will take all the AIs less than 30 seconds to move during the modern age.
an "abolition" tech would be cool, maybe slaves couldn't join your cities until you researched it, or there could be some cultural benefit. i've always wondered why civ3 doesn't have a slave trade, another victim of pc?
Actually, slaves can be traded, and you can trade away your own workers too! Slaves are quite cheap (like 30 gold), btw, and I buy one almost every chance I get.
"I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
If you have to manually move those 500 workers, it could take awhile. I recommend using shift+A and forget about them. Oh, I also turn off the "Animate movement of friendly units" and the game is running just as fast. On a huge map at Emperor level, it will take all the AIs less than 30 seconds to move during the modern age.
hi ,
so you say 500 workers move in less the 30 sec , .......you must mean a piece , ......
Sure do! Some of my games can be found at my home page or at http://www.civfanatics.com/civ3hof/. I already submited two more game (one at Monarch and the other at the Emperor level); since the mod is kind of slow updating that page, you may want to check back within a couple week. The number of workers in any of my game will always increase in my next game. If you check out my Regent game, you will see that I still have over 300 of them left. But I think my Moarch game had a lot more workers than that (at least 400 I think; and my Empire game had over 500). 100% of my workers are slave workers; I have absolutely zero regular workers; what can I say, I'm a slave driver.
Note: If you check out SirPleb 's Deity game, you will see that he got over 1000 units on a huge map - no problem.
PS: I have dual PIII 1Gigs Hz machine with 2 Gigs of RAM; therefore, a huge map is not a problem for me no matter how many units I have.
Originally posted by Gramphos
They are slaves and only work with the power of 1/4 (I think it's that) free worker. You don't have to pay any support for them.
For them to turn into your nationallity they need to join a city with strong culture.
It's half, and if your civ is Industrious, they work at the rate of a normal worker.
Soemtimes I send ethnic workers to the opposite end of my empire, where using them to increase pop will have a diminished effect on flipping (they're far, far away from their homeland).
But I usually just disband them if I have enough domestic workers, despite the possibility that it will anger their home civs. Only yields two shields, but what the hey?!
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