I applaud Firaxis for introducing strategic ressources to civ3. It improves trade, since civs will actually have something worth exchanging. Furthermore, ressources become something worth fighting over. Civs are going to have real reasons to start wars rather than just "well, I have to in order to win, don't I?"! In civ3, civs might decide to start a war to gain a precious ressource.
So, I definitely am extremely pleased with the addition of strategic and luxury ressources.
However, I have found myself in situations where I was basically screwed right from the start simply because my starting location lacked an important ressource. Specifically, I remember a game where I was playing as the Romans. I expanded fairly well, but there was no iron in sight. I was basically screwed because there was no way to get iron.
Some of you will probably respond that it is just the nature of the beast. It is part of the game and the player is suppose to just deal with it.
So, I ask the question: is this a problem or should the player just deal with it?
So, I definitely am extremely pleased with the addition of strategic and luxury ressources.
However, I have found myself in situations where I was basically screwed right from the start simply because my starting location lacked an important ressource. Specifically, I remember a game where I was playing as the Romans. I expanded fairly well, but there was no iron in sight. I was basically screwed because there was no way to get iron.
Some of you will probably respond that it is just the nature of the beast. It is part of the game and the player is suppose to just deal with it.
So, I ask the question: is this a problem or should the player just deal with it?
Comment