Thanks all for your interesting replies.
Sure, it is true that you could simply change the appearance rates for the ressources. But I don't like to muddle with things like that.
In most of my games, I do just "deal with it". I remember another game I played as the Romans, where I lacked iron, but I was able to trade for it, build some legions then conquer the poor civ that gave me the iron.
I was just wondering what people thought of this, since there were times when ressource distribution really messed up my games.
To further the debate, what if strategic ressources gave a bonus to a specific unit instead of being mandatory to build that unit? Thus, everybody could build swordsman without iron, but the civ that had iron would build better swordsman. This would keep ressources important but not doom a civ because of a bad starting position.
Sure, it is true that you could simply change the appearance rates for the ressources. But I don't like to muddle with things like that.
In most of my games, I do just "deal with it". I remember another game I played as the Romans, where I lacked iron, but I was able to trade for it, build some legions then conquer the poor civ that gave me the iron.

I was just wondering what people thought of this, since there were times when ressource distribution really messed up my games.
To further the debate, what if strategic ressources gave a bonus to a specific unit instead of being mandatory to build that unit? Thus, everybody could build swordsman without iron, but the civ that had iron would build better swordsman. This would keep ressources important but not doom a civ because of a bad starting position.
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