I see several missing links in civ III, in terms of units. The early game is entirely devoid of offensive naval units, which I easily fixed on my mod.
Other areas missing
1. Something in between muskateer & riflemen, like, maybe, grenadier, more offensive, you know.
2. Pre-dreadnought, btw ironclad & destroyer. Faster than Ironclad, slower than battleship, decent off/def/bombard
3. Commerce raider - improved privateer
4. Early tank. 12-6-2
5. Biplane Puny everything, attk/def/move/bombard, but something
6. dirigible. Blows up real good, but good range.
7. Attack helicopter.
8. SP artillery - same tech as tank, oil dependent
9. commandos - get road move bonus.
10. Fleets - naval armies why not
well, got to go, probably think of more later
Other areas missing
1. Something in between muskateer & riflemen, like, maybe, grenadier, more offensive, you know.
2. Pre-dreadnought, btw ironclad & destroyer. Faster than Ironclad, slower than battleship, decent off/def/bombard
3. Commerce raider - improved privateer
4. Early tank. 12-6-2
5. Biplane Puny everything, attk/def/move/bombard, but something
6. dirigible. Blows up real good, but good range.
7. Attack helicopter.
8. SP artillery - same tech as tank, oil dependent
9. commandos - get road move bonus.
10. Fleets - naval armies why not
well, got to go, probably think of more later
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