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  • #16
    Re: Ai Cheats !

    Originally posted by chrisgilbert
    This is a great game except The AI is the biggest damn cheat i've ever seen.

    A guy with a gun can't hurt a tank. A tank is made of thick steel, and a guy with a gun (Rifleman at that) can NOT hurt a tank.
    Not this old chestnut!

    Excluding the gameplay problem of having units being impervious to other units, it's a rather broad statement you make. I saw a WWII doco on tanks, and i was amazed at how many models of German tanks were disasters as opposed to the few models that were a roaring success. Of of the worst was an anti-tank tank which had no turret and no machine gun. In being specialised to kill tanks by having a longer range by virtue of having no turret, it was defenceless against everything else - especially infantry!

    You see, you seem to forget that riflemen carried weapons other than rifles. For Russian soldiers, it was like shooting fish in a barrell, by simply dropping grenades in their cockpits. Very quickly the battlefield was littered with dead tanks filled with charred corpses

    I guess the lesson for the military and people such as yourself who believe that weaponry is the be-all and end-all, is that technological superiority is useless without appropriate tactics.

    Pikemen attacking tanks, on the other hand.....

    Comment


    • #17
      Re: Ai Cheats !

      Originally posted by chrisgilbert
      This is a great game except ...blah, blah, blah..... later
      Chris

      Goodbye.


      DL anyone?
      Sorry....nothing to say!

      Comment


      • #18
        Originally posted by Coracle
        My least favorite AI cheats (there are many) are two:
        Your favorite fabrications.

        1. Ocean-going galleys that get teleported around the world.
        Which no one but Coracle believes happens. Coracle how about you post of save of this. You claim it so often you must have something that remotely resembles evidence.

        In the meantime I think you might lay of the hallucinagenics as only that can explain your insistance on this nonexistent abberation.

        2. Freebie settlers that are given to enemy military units near a just razed city.

        Nonexistant settlers that NO ONE HAS EVER SEEN. Including Coracle considering his inablity to document this apparition.

        AI cheating greatly detracts from the game.
        We are waiting for real evidence of the alleged cheating Coracle. You NEVER respond to this request.

        Comment


        • #19
          Re: Ai Cheats !

          Originally posted by chrisgilbert
          This is a great game except The AI is the biggest damn cheat i've ever seen.
          You may not like those things but they don't qualify as cheats. They are part of the rules and they work for you exactly like they do for the AI.

          Its one thing to not like the game and you are welcome to that. Its another to call following the rules cheating.

          Civ is a game about creating a Civilization. Its not a war game and its not a multi age military simulator. Things have to be abstracted.

          Infantry CAN kill tanks. The Israelies got reminded of that the hard way in the Yom Kippur War when they rushed 40 tanks without infantry support to take a pass and got creamed by Egyptians with RPGs and no tanks.

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          • #20
            Coracle isn't even on the boards anymore, He posts his whines and leaves.

            He almost HAS to be a DL.
            Don't try to confuse the issue with half-truths and gorilla dust!

            Comment


            • #21
              Re: Ai Cheats !

              Originally posted by chrisgilbert
              A guy with a gun can't hurt a tank. A tank is made of thick steel, and a guy with a gun (Rifleman at that) can NOT hurt a tank.
              It is quite possible for a foot soldier to take out a tank. I recommend you watch the tank scene in the movie "Saving Private Ryan" for one possible method.
              None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

              Comment


              • #22
                Originally posted by Coracle
                My least favorite AI cheats (there are many) are two:

                1. Ocean-going galleys that get teleported around the world.

                2. Freebie settlers that are given to enemy military units near a just razed city.

                AI cheating greatly detracts from the game.
                You don't miss a chance, do you

                i really would like to know how you do(perform) in MP.(yes i know it' not there yet...etc,etc......)
                btw, maybe you can team up with leech(or was it Leet )
                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                Then why call him God? - Epicurus

                Comment


                • #23
                  Ocean Going Galleys

                  I can document the existance of ocean going galleys. I have actually seen them. The circumstances were as follows - I had the Great Lighthouse and had discovered Navigation. I actually followed an AI galley with my caravel all the way across an ocean. This was several patches ago so I don't know if the bug that allowed the AI to do this still exists. I have no desire to go back that many patches to prove it to the board but I have nothing to gain by lying.

                  As far as the instant settlers - I know for a fact that the AI will keep settlers on standby to be rushed to the newly vacated spots on the map. I have never seen the AI get them for free but tracked their existance through city espionage and Fighter Recon. The little buggers can move really fast after rails start appearing. However, I have noticed the AI is slow to exploit the empty space if the distance is really far from its capital.
                  "Our lives are frittered away by detail....simplify, simplify."

                  Comment


                  • #24
                    Once a civ discovers Navigation it's galleys can go anywhere without restrictions.
                    Sorry....nothing to say!

                    Comment


                    • #25
                      Re: Ocean Going Galleys

                      Originally posted by Deornwulf
                      I can document the existance of ocean going galleys. I have actually seen them. The circumstances were as follows - I had the Great Lighthouse and had discovered Navigation. I actually followed an AI galley with my caravel all the way across an ocean. This was several patches ago so I don't know if the bug that allowed the AI to do this still exists. I have no desire to go back that many patches to prove it to the board but I have nothing to gain by lying.

                      That doesn't require a cheat. You also could have used a galley at that point. Presumably the AI civ also had navigation. The AI goes into the open ocean frequently once it is safe to do so. I have done it occasionally when I allready had a galley a long way from any port when I got the tech.

                      I have seen AI galleys sink. Not often because that requires having a unit that can see out far enough into the ocean to see it happen. I may have only seen it once or twice but it does happen.

                      As far as the instant settlers - I know for a fact that the AI will keep settlers on standby to be rushed to the newly vacated spots on the map. I have never seen the AI get them for free but tracked their existance through city espionage and Fighter Recon. The little buggers can move really fast after rails start appearing. However, I have noticed the AI is slow to exploit the empty space if the distance is really far from its capital.
                      I think everyone has seen this. It isn't what Coracle was claiming though. Its likely that he was seeing this and decided it was cheating since he didn't notice the settlers before the city was razed. I have done it also but not very often as I usually take cities and keep them instead of razing them. I do like to send settlers into someone elses war zone if I think I can connect them to my empire as the AI does tend to raze faster than it sends in new settlers.

                      Comment


                      • #26
                        Speaking of filling in unclaimed (razed) land:
                        The Zulus have been destroyed. France has settled/taken towns. One town has incense adjacent to it, but there are two incense just outside the 1-square radius. After a LONG time, France has still not built any culture in the town, so I sail 3 turns with Settler/Garrison/Worker, walk 3 more turns to where the two incense are and now I have my own incense. No longer am I tied to France's trading for incense (which was quite expensive, of course).

                        Soren, where has the AI financial sense gone? It would have been SO easy to just build just one culture building to claim the extra incense!

                        JB

                        Comment


                        • #27
                          *does the DL dance*

                          Though I will say this... his parting comment is more intelligent than most of the whiners - he's off to play games he will enjoy. Good idea. Coracle, you may want to try it. It's more fun than cutting and pasting the same complaints over and over.

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                          Comment


                          • #28
                            Re: Re: Ai Cheats !

                            Originally posted by Lung


                            Not this old chestnut!

                            Excluding the gameplay problem of having units being impervious to other units, it's a rather broad statement you make. I saw a WWII doco on tanks, and i was amazed at how many models of German tanks were disasters as opposed to the few models that were a roaring success. Of of the worst was an anti-tank tank which had no turret and no machine gun. In being specialised to kill tanks by having a longer range by virtue of having no turret, it was defenceless against everything else - especially infantry!

                            You see, you seem to forget that riflemen carried weapons other than rifles. For Russian soldiers, it was like shooting fish in a barrell, by simply dropping grenades in their cockpits. Very quickly the battlefield was littered with dead tanks filled with charred corpses

                            I guess the lesson for the military and people such as yourself who believe that weaponry is the be-all and end-all, is that technological superiority is useless without appropriate tactics.

                            Pikemen attacking tanks, on the other hand.....
                            hi ,

                            if pikeman can beat thanks , well , they must have found antitank weapons , ......
                            even an unarmed man can "kill" a tank , ......with some gasoline , ....


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