I was just reading another thread about naval supply lines and was thinking about how the supply chain is not really represented in the game.
Specifically I was thinking about how tanks can run forever even if they are not connected to oil. Once you build the tank (or anything else which requires oil) you can totally loose your oil supply and they still work.
My proposal is that oil-burning vehicles have a grace period of say 2 turns where they can be disconnected from an oil source without penalty. After that, for each turn they remain unconnected their stats decrease by 20% (obviously the exact percentage need not be hardcoded, you could set it in the editor). To be connected you must have a solid road or RR from the unit to the resource.
This would do a couple of neat things:
1.) Air superiority would be much more important since bombers can cut you off from your resources.
2.) Marines would become much more important since to do a tank invasion overseas you would first have to take a city with a harbor using your marines before your tanks arrive or else the tanks would be useless.
As a side note, ships would have a much much longer grace period before they need oil, maybe 10 or 20 turns.
Specifically I was thinking about how tanks can run forever even if they are not connected to oil. Once you build the tank (or anything else which requires oil) you can totally loose your oil supply and they still work.
My proposal is that oil-burning vehicles have a grace period of say 2 turns where they can be disconnected from an oil source without penalty. After that, for each turn they remain unconnected their stats decrease by 20% (obviously the exact percentage need not be hardcoded, you could set it in the editor). To be connected you must have a solid road or RR from the unit to the resource.
This would do a couple of neat things:
1.) Air superiority would be much more important since bombers can cut you off from your resources.
2.) Marines would become much more important since to do a tank invasion overseas you would first have to take a city with a harbor using your marines before your tanks arrive or else the tanks would be useless.
As a side note, ships would have a much much longer grace period before they need oil, maybe 10 or 20 turns.
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