Originally posted by Velociryx
In that at least, Vel is not wrong. And if my interpretation of the character of every game of Civ you have ever played is off (AI rapid expansion forcing you to do the same, pretty much forcing an early age conflict one way or the other), then by all means, post a save game and lemme have a peek! Cos in every single game I have ever played, that's how it came out. After a while, it was like watching reruns of some sitcom. Regardless of how charming it mightabeen the first few times watching it, the repitition got tiresome for me after a while. That, along with the reasons I've mentioned above, is why the game is no longer on my hard drive.
In that at least, Vel is not wrong. And if my interpretation of the character of every game of Civ you have ever played is off (AI rapid expansion forcing you to do the same, pretty much forcing an early age conflict one way or the other), then by all means, post a save game and lemme have a peek! Cos in every single game I have ever played, that's how it came out. After a while, it was like watching reruns of some sitcom. Regardless of how charming it mightabeen the first few times watching it, the repitition got tiresome for me after a while. That, along with the reasons I've mentioned above, is why the game is no longer on my hard drive.
1st: You don't have to expand as rapidly as the AI does, map dependent of course. I have found that if I try what the AI does, and have tiny cities all over the place, its like inviting the AI to come over for dinner. They will just pick them off one at a time. I play better when I have a nice sized empire, one that I can defend fairly well, overextension early kills me. The exception to this is that I will plant cities on luxury resources that are distant from the capital.
2nd: I have played games without ancient conflict as have others. For me it depends on the map size and type and number of opponents. Sure if its a regular map with 16 civs, there's going to be fighting nearly right away as the civs will be on top of one another. But, play huge or gigantic maps with say 8 civs or even 4, you're (probably) not going to have that early warfare (for me anyway, too much of a hassle to send a constant stream of units halfway around the world without roads). Also if you're on an island, no warfare there, drop everything and run to mapmaking and hope your galley is blessed and doesn't sink.
3rd: You say there are three opening strategies: early war; beeline to republic; get off this island.
This first one I think is an oversimplification. So while I suppose what I typically do is included, I think there are different ways to approach the early war. If I'm the Irqs, I beeline for Horseback Riding, to trigger the UU. Now I have some choices. Do I have horses, or are they nearby on unoccupied land? If so, I can start making MWs and go on a rampage. If I don't have horses (which I would have known after wheel) do I go for ironworking to get swordsmen? If I'm next to the greeks, anything else will get chewed up. Other civs, I might get lucky against using archers or whatever. If that is the case, I usually sit tight for a while, while determining who to attack to secure the horse and iron resources. (I had this problem recently with a 256x256 pangea map. I modified the size, but not the resources, so I had a civ with probably 25 cities and no horses and no iron, Whoops! (eventually I expanded to where there was horses, but it really was a pain)
Also in the equation is the Golden age. Do I trigger now, to raise the army faster, or do I wait till later in the game when I have more cities to take advantage of it?
What about the use of leaders? Blow now on a wonder, save for a wonder (bypassing other chances to get GLs) or create an army (to increase chances of getting great leaders). Some people have only seen a few of the GLs so they are quite precious. I usually don't have a problem triggering multiple Gls in a game, but since its random, it is an important choice to make.
Also, you have given three strats for the early game. What about after that time period? Sometimes I will hunker down (as the AI gets pikes) and try to get to Military Tradition ASAP before renewing old acquaintances. Other times I will ride the momentum and keep attacking, replacing my MW's with Knights as they come online. I could go for Democracy (and Bach and Mike) if I was peaceful and wanted culture. If I was still stuck on that island, I could go for navigation (though on the upper levels, if that happened, game over for me the human)
Industrial Period: Again, while there aren't as many choices as you (or I) would like, there are choices to make. I usually aim for hoover, getting industrialized in the process. There: Do I shut down my war machine piece by piece to install factories, or do I keep attacking with all my might? After hoover, I go for tanks. Other people will trade Hoover, or wait, and go for infantry first, then do the rest. Or you could get sanitation to get larger cities. Etc. Etc.
Maybe you and others can win the game within the first 30 turns. I cannot, therefore I have different strategic choices to make throughout the game. If I knew how to win the game easily, I would probably be bored with it too.
This isn't to say that I begrudge you or whatever because you don't like the game. What I don't like is how you broke the game down into 3 steps and said that's all there is to the game. I could do the same for other games, including games you like, wouldn't you respond that I was wrong? Also, while you say (and I believe) that you are not intentionally belittling anyone, by saying that the game is three mindless steps, isn't it inherent in that statement that the people who would enjoy such a game are mindless? I'll admit, I like mindless activities myself, perhaps too much, but I find it insulting when I have to think about playing a game (ala civ3) and someone says there is nothing more to the game than a few steps and clicks.
Should I have thicker skin? Of course. should I care about what the Critics of Civ3 say? No, I should be happy that I have a game I enjoy. A game that is continually being improved by its creators. I should be happy that I don't have to hit the nostalgia button to find a game I like. And I should leave it at that.
Perhaps the real difference is that I just play the game for leisure. I don't have enough time to play the game to the extent that others do, so perhaps I don't get as burned out as easily. Also, I'm not looking for a game that will change my life, I'm just looking for a game that will take me away from reality when I need it to. I never expected Civ3 to be THE GAME TO END ALL GAMES. Civ wasn't, Civ2 wasn't, SMAC wasn't, so I guess what I'm saying is that i have never seen perfection in a game, so I wasn't expecting it here and thus can put up with the flaws, which IMO are less numerous than in the other games.
[blah blah blah /end ramble]
Thanks.
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