I enjoyed SMAC when it came out. However, it never grabbed me the way any of the Civ games did, and I'm not sure what the fuss is about all the extra "stuff". The Social Engineering seemed like window dressing; in the end, every faction had a combination that would work for it every time. The unit workshop was fun to play around with, but again, once you figured out the best combinations, it was just a matter of designing the same units every game. Oh, and you could build at sea. That's one thing I never want to see in a Civ game, unless it's in the form of offshore oil platforms or some such. Cities in the ocean? No way, not in a Civ game please.
Things SMAC did have that Civ3 lacks (and added something to gameplay):
- The Planetary Council. Civ3 totally missed the boat when it comes to the UN. Yawn.
- On map spying/diplomacy. I don't mind the abstracted diplomacy model, don't miss diplomats at all, but the abstracted espionage in Civ3 seems kind of stale. I only use it to force other Civs to declare war on me, thus maintaining my reputation.
- Real alliances. This I miss; I want to be able to prop up my sagging ally by throwing some units his or her way. I want to be able to reinforce his/her cities, and pass through the foreign allied units using my roads.
I'm sure there's some more, but I don't feel like it's some overwhelming amount of "stuff" that's missing. And I think Civ3 does a better job on some common elements, such as the implementation of borders (and the associated addition of culture) and the way artillery works. The artillery duels of SMAC always seemed kind kind of silly.
Things SMAC did have that Civ3 lacks (and added something to gameplay):
- The Planetary Council. Civ3 totally missed the boat when it comes to the UN. Yawn.
- On map spying/diplomacy. I don't mind the abstracted diplomacy model, don't miss diplomats at all, but the abstracted espionage in Civ3 seems kind of stale. I only use it to force other Civs to declare war on me, thus maintaining my reputation.
- Real alliances. This I miss; I want to be able to prop up my sagging ally by throwing some units his or her way. I want to be able to reinforce his/her cities, and pass through the foreign allied units using my roads.
I'm sure there's some more, but I don't feel like it's some overwhelming amount of "stuff" that's missing. And I think Civ3 does a better job on some common elements, such as the implementation of borders (and the associated addition of culture) and the way artillery works. The artillery duels of SMAC always seemed kind kind of silly.
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