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Where Did Civ3 Go Wrong?

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  • #61
    Originally posted by Alexnm
    Coracle, do you still play the game? Just out of curiosity.
    Answer the question, Coracle! Your posts seem to indicate you still play, yet all you do is piss and moan about the game.... have you no better way to spend your time?

    Just curious.
    "Stuie has the right idea" - Japher
    "I trust Stuie and all involved." - SlowwHand
    "Stuie is right...." - Guynemer

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    • #62
      The game is incomplete as are too many other games. Most game today relies on patches after the game are released, I do think that is the same as “theft”.

      I know allot of people who stare at me as if I'm crazy when I tell them they have to download a patch from the Internet to get their game to work.
      There are people who don't use or know how to use the Internet, you shouldn't require internet to buy a game, unless the company supply you with a modem and a free telephone number to download their patches.

      Computer games should be complete, and patches should be more of expansion packs with additional features and enhanced graphics.

      I never buy a game before I've played it a few times. I borrow it from someone, a store, download demo or complete game. The last five years I have only bought a few games a year because of abuse from the game companies.

      All games on my current hard drive (three of them) I have bought, Civ III is not one of them as of yet, I have a borrowed copy from my brother (who was stupid enough to buy it).

      When game companies learn to release complete products I will gladly pay for them.

      What if you had to buy clothes like this... no that arm will not be supplied at this time, come back in a few weeks and you can have it, and of course you have to PAY for it to and do the work yourself....

      I'm just tired of the game industry as of now.... I won't buy it if they don't supply a finished product....

      I'm not a beta player, what if I didn't have access to the Internet??? Some people just don't!!!

      Comment


      • #63
        Where did Civ3 go wrong? Let´s see...

        # There´s a fairly big "been there, done that" feeling over the whole genre which especially affects Civ3 with the almost mythical reputation for Sid Meier. How many times can you conquer the world and still think it´s fun?

        # The game was rushed. Say that Adobe had rushed Photoshop 6 in a similar way for instance. That they had a glossy eye-candyish layout but when you tried to use the program it was severly buggy and lacked even the most basic functions. Furthermore they stripped the program of some universally loved functions that were there in Photshop 5 in order to make you buy an expansion with said functions to a rather steep price.

        Would you spend money on this half-assed program? No, I don´t think so. You would stick with Photoshop 5 and wait for a possibly better Photshop 7.

        # That they didn´t make a sequel to SMAC/X instead. That was more than a game IMO. The whole storyline, the different faction personalities, custom unit building, etc, etc. If they fused that game with the few concepts from Civ3 that is actually good Civ3 would have been a killer game!

        I think that will be enough for now...
        I love being beaten by women - Lorizael

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        • #64
          I wanted the techs to go right from the dawn of time to the future. It didn't. It's enough to make a bloke go back to playing Call To power II!
          Up the Irons!
          Rogue CivIII FAQ!
          Odysseus and the March of Time
          I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

          Comment


          • #65
            Civ3 has made me very cautious about buying a game at release. It makes me so mad when I realize how many companies are sending out rushed products. I sold my Infogrames stock a while ago, by the way.

            Now, I always check on fan forums to see how a game turns out and how much patching will be required, before even thinking of buying. If it looks really bad, I won't buy the game. If it's not so bad, I'll wait for the patch and then buy the game. I'm not sure if Civ3 is fully patchable as it stands. It may require an expansion pack to do the job.

            However, I refuse to buy an expansion pack unless it has a COMPLETE scenario editor with the ability to specify player starting locations. It should also have a multi-player option and the right selection of eight new civs. And of course, I won't pay more than $29.99 and this is only if it is really good and worth buying.

            I'm not saying I didn't get my money's worth compared to other games, but I expected a lot more from Civ3. It is disappointing compared to Civ or Civ2, that's for sure.
            "I've spent more time posting than playing."

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            • #66
              Originally posted by Kamrat X
              # There´s a fairly big "been there, done that" feeling over the whole genre which especially affects Civ3
              This is probably my biggest criticism of the game, and a the main reason I find myself playing it more and more seldomly these days:

              Civ3 isn't as replayable as its predecessors.

              This fact (a "fact" IMO only, I suppose) is of course related to Civ3 being "dumbed down" in order to appeal to a wider audience. Let's draw up a list of areas that Civ3 is "simpler" than Civ2 or SMAC (actually, I shouldn't compare Civ3 to SMAC in this regard because Civ3 will look horrible):

              1. Fewer basic units (not UUs)

              2. Fewer governments (Fundamentalism is absent)

              3. Fewer techs (let's face it, no one "plays" in the Modern Age)

              4. Unimportance of naval warfare

              UUs add a level of complexity, but a very superficial one: the UUs are good enough to always be used when possible. You learn very quickly that Immortals are just very good Swordsmen, so breaking an Immortal rush is the same as breaking a Swordsmen rush.

              The most interesting units in the game, Marines and Paratroopers (is that what they're called) are stuck in some corner, far away from mainstream use. Compare to Civ2, when I used Marines to great effect (with coastal bombardment).

              Yes, Civ3 has some innovations which add levels of complexity to the game. But most of these are superficial; UUs (as I said above) are not strategically interesting, Culture is pretty bland once you know what it's all about, etc.

              All this adds up to create a game that is fun for (in my case) 6-8 months, then loses its appeal. If I were a very angry person I would say that Infogrames planned this so that we would be ready to buy the expansion. I feel slightly angry today.

              Civ3 is a fun game, but it is not "infinitely replayable". For me, this was the major appeal of all Civ-type games. I don't play Civ2 anymore, but I got at least 4 years out of it, not 6 months.

              SO, where did Civ3 go wrong?

              1. Replayable only up to a certain point.

              2. No wonder movies (I just had to throw that in...)


              Dominae
              And her eyes have all the seeming of a demon's that is dreaming...

              Comment


              • #67
                Originally posted by Dominae
                The most interesting units in the game, Marines and Paratroopers (is that what they're called) are stuck in some corner, far away from mainstream use. Compare to Civ2, when I used Marines to great effect (with coastal bombardment).
                I find Marines supremely useful - i've yet to meet a city that can stand up to an amphibious assault from 8 marines in one turn, even if they do have tanks.

                You do have a point about paratroopers though - but we get airbases in the XP
                Up the Irons!
                Rogue CivIII FAQ!
                Odysseus and the March of Time
                I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

                Comment


                • #68
                  I like your post Dominae. I think it points out well that the heart of the problem is they simplified the game too much.

                  The expansion packs could fix this if they add new features, not just new leader heads and UUs!
                  Good = Love, Love = Good
                  Evil = Hate, Hate = Evil

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                  • #69
                    Just wanted to throw in my $.02...

                    Although I think Civ3 is a /good/ game, it doesn't strike me as great yet. The reason is something that I have been struggling to put into words, but maybe it could be called "pacing". In movies, pacing refers to the flow and continuity of the presentation. Civ I & II had it, but for whatever reason, I don't feel it in Civ III. I guess on these forums it might be referred to as "Just One More Turn Syndrome". I actually like all the additions to the game. However, Civ has always been more than the sum of its features. It had a holistic feel, a magical quality, that couldn't be encompassed in a few words. It was just a shared feeling between people who could crush the game on Deity. The only other game I've found that has that special pacing is NetHack.

                    So, I've been playing Civ III occasionally, hoping to make a breakthhrough in my own understanding that would make it fun. Mostly I've been playing Civ II MP tho. Perhaps when the XP comes out and I can play against humans I'll have the perspicacity to develop strategies that keep me engaged. Perhaps.

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                    • #70
                      I used to play Civ2 on Deity level and win almost every game with barbarians as "raging hordes" Yet I had the feeling I could experiment with what techs to seek, which wonder(s) to build, what strategy to follow etc. In Civ3 even though I won two games (out of say 8) on Deity level I don't feel free. My moves are dictated by the game, the way it was made and there are almost no branches. It is difficult to put into words what has gone wrong with Civ3 but I can surely say that I don't like it.

                      Lack of opportunities is surely one of them. The people celebrating was a great opportunity in Civ2. Also the huts were actually giving something usefull more often. You could start with a tririme and a diplomat and maybe a settler and make some very nice colony somewhere. In Civ3 there is no exploration actually.

                      Things to experiment with is another. In Alpha Centauri the goverments were an interesting thing to experiment with. The raise/lower terrain and generally that you could "play" with the environment changing it, was another. In Civ3 there is nothing, not even engineers, not even a "transform to" command.

                      Wonders. In Civ2 you could choose a wonder to build and actually make it. That you can't rush a wonder was a very unfortunate dicision in Civ3. It is obvious that they wanted to make the game more difficult to win, but in doing so they made the game flat. As it is now you have to accept that you will probably make no wonders in the ancient age unless you get a leader. I am talking about Deity level. And this brings us to another issue. That of the usefullness (imperative) of war. In most cases your best choice is to prepare and then make a war. You can get a leader, you get space to colonize, the enemy will give you techs and money if you win etc etc. But you know something? I don't like to war.

                      So, in many cases I happen to know which the best decision is, I happen to know which road to victory would be the most successfull and yet I don't like that route. Very simple. A game has to be enjoyable. It isn't enough to win. If the way to win is tedious you can as well leave the game. In all in Civ3 you don't have choices. Oh, I know you have; but most of these choices are losing ones. This gives you a feeling of oppression. This gives you a feeling that your moves are dictated. You don't feel free to experiment and it does actually make every game similar to the one you played before (if you want to win it).

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                      • #71
                        I think the choices are still there. Just not at Deity level.

                        From your post I think you might enjoy the game more if you moved to a lower lever. You will probably win every game, just like you used to do in Civ 2 deity. But you will have many more options of how to do so. You will be able to build wonders, explore, and even stay peaceful.

                        People wanted a game that is harder to beat, so Firaxis made all levels harder than they were in Civ 2. You and others have discovered a way that makes it possible to beat Civ 3 deity, but deviating from that formula almost always results in a loss. I don't think this is bad. If you want a challenge, try playing builder at Deity. If you want the same options as Civ 2, but still being able to win every time, pretend Deity doesn't exist and try playing Monarch or Emperor.

                        Comment


                        • #72
                          zulu9812, I agree that Marines are useful, but you have to get the opportunity to use them. In my games, I never do; they come so late that I might as well upgrade my existing forces (Tanks, etc) to create a modern army, or just go straight for the Spaceship. My point is that my games are long over once I hit Amphibious Warfare, so I never feel the need to use Marines.

                          The same applies to Explorers, which I forgot to mention. Explorers are certainly useful, but they come so late in the game that their impact is minimal (unless you force yourself to use them). All the units with "interesting" abilities (other than the Worker) always come too late in the game. Plus, there are so few of these that gameplay is hardly affected.

                          Contrast this with all the cool stuff you could do in SMAC (via all the unit special abilities), and you can see why SMAC is harder, but much more strategic (and therfore fun). Although I'm glad Caravans and Diplomats were removed in Civ3, the lack of early special units is a detriment to gameplay.

                          nato, I hope as you do that the expansion introduces some new strategies to the game. If we really do get 5/3/2 Knights and such, I'm probably not going to buy it. I remain hopeful that the expansion truly improves the game, not just adds extra baggage.


                          Dominae
                          And her eyes have all the seeming of a demon's that is dreaming...

                          Comment


                          • #73
                            True - I usually finish games in the Industrial age, so I rarely need to use them. However, I hardly ever win by conquest - meaning that there's plenty overseas cities to be conquered if I choose to play on. Cue marines.
                            Up the Irons!
                            Rogue CivIII FAQ!
                            Odysseus and the March of Time
                            I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

                            Comment


                            • #74
                              In all the comparisons being done between Civs 2 & 3, it suddenly strikes me that the Civ2 everyone goes on and on about took two expansion packs and a gold edition to finally get it right. I'm sure Civ3 (which I am thoroughly enjoying since 1.21f came out) will continue to improve, and then you can all whine your faces off when Civ4 sucks upon release.
                              "Stuie has the right idea" - Japher
                              "I trust Stuie and all involved." - SlowwHand
                              "Stuie is right...." - Guynemer

                              Comment


                              • #75
                                Originally posted by Dominae


                                This is probably my biggest criticism of the game, and a the main reason I find myself playing it more and more seldomly these days:

                                Civ3 isn't as replayable as its predecessors.

                                This fact (a "fact" IMO only, I suppose) is of course related to Civ3 being "dumbed down" in order to appeal to a wider audience. Let's draw up a list of areas that Civ3 is "simpler" than Civ2 or SMAC (actually, I shouldn't compare Civ3 to SMAC in this regard because Civ3 will look horrible):

                                1. Fewer basic units (not UUs)

                                2. Fewer governments (Fundamentalism is absent)

                                3. Fewer techs (let's face it, no one "plays" in the Modern Age)

                                4. Unimportance of naval warfare

                                UUs add a level of complexity, but a very superficial one: the UUs are good enough to always be used when possible. You learn very quickly that Immortals are just very good Swordsmen, so breaking an Immortal rush is the same as breaking a Swordsmen rush.

                                The most interesting units in the game, Marines and Paratroopers (is that what they're called) are stuck in some corner, far away from mainstream use. Compare to Civ2, when I used Marines to great effect (with coastal bombardment).

                                Yes, Civ3 has some innovations which add levels of complexity to the game. But most of these are superficial; UUs (as I said above) are not strategically interesting, Culture is pretty bland once you know what it's all about, etc.

                                All this adds up to create a game that is fun for (in my case) 6-8 months, then loses its appeal. If I were a very angry person I would say that Infogrames planned this so that we would be ready to buy the expansion. I feel slightly angry today.

                                Civ3 is a fun game, but it is not "infinitely replayable". For me, this was the major appeal of all Civ-type games. I don't play Civ2 anymore, but I got at least 4 years out of it, not 6 months.

                                SO, where did Civ3 go wrong?

                                1. Replayable only up to a certain point.

                                2. No wonder movies (I just had to throw that in...)


                                Dominae
                                More or less exactly what I think as well
                                I love being beaten by women - Lorizael

                                Comment

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